diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index fe5b5c81b89..f8665ddb1e5 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5248,6 +5248,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_TGSM_RAW */ NULL, /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL, + /* WINED3DSIH_DCL_UAV_RAW */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ee5b6c3d628..3afed694dce 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8911,6 +8911,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_TGSM_RAW */ NULL, /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL, + /* WINED3DSIH_DCL_UAV_RAW */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index e6eb351fd0f..05ab24d721e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -89,6 +89,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw", /* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured", /* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group", + /* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DEF */ "def", @@ -1457,6 +1458,18 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s shader_addline(buffer, "_unknown_flags(%#x)", sync_flags); } +static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD uav_flags) +{ + if (uav_flags & WINED3DSUF_GLOBALLY_COHERENT) + { + shader_addline(buffer, "_glc"); + uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT; + } + + if (uav_flags) + shader_addline(buffer, "_unknown_flags(%#x)", uav_flags); +} + static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer, enum wined3d_tessellator_domain domain) { @@ -2417,6 +2430,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe ins.declaration.thread_group_size.y, ins.declaration.thread_group_size.z); } + else if (ins.handler_idx == WINED3DSIH_DCL_UAV_RAW) + { + shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]); + shader_dump_uav_flags(&buffer, ins.flags); + shader_addline(&buffer, " "); + shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version); + } else if (ins.handler_idx == WINED3DSIH_DEF) { shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type, diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 2775a6e22de..94b12298473 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -64,6 +64,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT) +#define WINED3D_SM5_UAV_FLAGS_SHIFT 11 +#define WINED3D_SM5_UAV_FLAGS_MASK (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT) + #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT) @@ -237,6 +240,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, + WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d, WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f, WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, @@ -660,6 +664,14 @@ static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction * ins->declaration.thread_group_size.z = *tokens++; } +static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins, + DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, + struct wined3d_sm4_data *priv) +{ + shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst); + ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; +} + static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) @@ -858,6 +870,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = shader_sm5_read_dcl_thread_group}, {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "", shader_sm4_read_dcl_resource}, + {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "", + shader_sm5_read_dcl_uav_raw}, {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "", shader_sm5_read_dcl_tgsm_raw}, {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "", diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c6acdd16850..31ab656b21b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -469,6 +469,11 @@ enum wined3d_shader_sync_flags WINED3DSSF_GROUP_SHARED_MEMORY = 0x2, }; +enum wined3d_shader_uav_flags +{ + WINED3DSUF_GLOBALLY_COHERENT = 0x20, +}; + enum wined3d_tessellator_domain { WINED3D_TESSELLATOR_DOMAIN_LINE = 1, @@ -609,6 +614,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_THREAD_GROUP, + WINED3DSIH_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DEF,