wined3d: Add system value names used by tessellation shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -227,6 +227,18 @@ sysval_semantic_names[] =
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{WINED3D_SV_PRIMITIVEID, "SV_PrimitiveID"},
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{WINED3D_SV_ISFRONTFACE, "SV_IsFrontFace"},
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{WINED3D_SV_SAMPLEINDEX, "SV_SampleIndex"},
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{WINED3D_SV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
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{WINED3D_SV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
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{WINED3D_SV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
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{WINED3D_SV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
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{WINED3D_SV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
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{WINED3D_SV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
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{WINED3D_SV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
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{WINED3D_SV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
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{WINED3D_SV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
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{WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
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{WINED3D_SV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
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{WINED3D_SV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
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};
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static void shader_dump_src_param(struct wined3d_string_buffer *buffer,
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@ -752,6 +752,18 @@ enum wined3d_sysval_semantic
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WINED3D_SV_INSTANCEID = 8,
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WINED3D_SV_ISFRONTFACE = 9,
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WINED3D_SV_SAMPLEINDEX = 10,
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WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
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WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
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WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
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WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
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WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
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WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
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WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
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WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
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WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
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WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
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WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
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WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
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};
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enum wined3d_scanline_ordering
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