d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().

This commit is contained in:
Henri Verbeet 2012-04-22 22:47:40 +02:00 committed by Alexandre Julliard
parent 521467fd08
commit 17b83cd254
1 changed files with 3 additions and 1 deletions

View File

@ -1139,6 +1139,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *ifa
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
struct wined3d_surface *wined3d_surface;
IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
@ -1151,7 +1152,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *ifa
hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface)
{
*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*ppRenderTarget = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*ppRenderTarget);
wined3d_surface_decref(wined3d_surface);
}