wined3d: Share trace pass

Now that the declaration function is out of the way, the tracing pass,
which is very long and 100% the same can be shared between pixel and
vertex shaders.

The new function is called shader_trace_init(), and is responsible for:
- tracing the shader
- initializing the function length
- setting the shader version [needed very early]
This commit is contained in:
Ivan Gyurdiev 2006-06-12 02:54:30 -04:00 committed by Alexandre Julliard
parent 9bae7755ab
commit 17b0d26c1e
5 changed files with 197 additions and 334 deletions

View File

@ -68,7 +68,6 @@ const SHADER_OPCODE* shader_get_opcode(
IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl*) iface; IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl*) iface;
DWORD i = 0; DWORD i = 0;
DWORD version = This->baseShader.version;
DWORD hex_version = This->baseShader.hex_version; DWORD hex_version = This->baseShader.hex_version;
const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins; const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
@ -81,8 +80,8 @@ const SHADER_OPCODE* shader_get_opcode(
} }
++i; ++i;
} }
FIXME("Unsupported opcode %lx(%ld) masked %lx version %ld\n", FIXME("Unsupported opcode %#lx(%ld) masked %#lx, shader version %#lx\n",
code, code, code & D3DSI_OPCODE_MASK, version); code, code, code & D3DSI_OPCODE_MASK, hex_version);
return NULL; return NULL;
} }
@ -392,7 +391,7 @@ void shader_get_registers_used(
} }
} }
void shader_program_dump_decl_usage( static void shader_dump_decl_usage(
DWORD decl, DWORD decl,
DWORD param) { DWORD param) {
@ -897,4 +896,144 @@ void shader_hw_def(SHADER_OPCODE_ARG* arg) {
arg->reg_maps->constantsF[reg] = 1; arg->reg_maps->constantsF[reg] = 1;
} }
/* First pass: trace shader, initialize length and version */
void shader_trace_init(
IWineD3DBaseShader *iface,
const DWORD* pFunction) {
IWineD3DBaseShaderImpl *This =(IWineD3DBaseShaderImpl *)iface;
const DWORD* pToken = pFunction;
const SHADER_OPCODE* curOpcode = NULL;
DWORD opcode_token;
unsigned int len = 0;
DWORD i;
TRACE("(%p) : Parsing programme\n", This);
if (NULL != pToken) {
while (D3DVS_END() != *pToken) {
if (shader_is_version_token(*pToken)) { /** version */
This->baseShader.hex_version = *pToken;
TRACE("%s_%lu_%lu\n", shader_is_pshader_version(This->baseShader.hex_version)? "ps": "vs",
D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version),
D3DSHADER_VERSION_MINOR(This->baseShader.hex_version));
++pToken;
++len;
continue;
}
if (shader_is_comment(*pToken)) { /** comment */
DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
++pToken;
TRACE("//%s\n", (char*)pToken);
pToken += comment_len;
len += comment_len + 1;
continue;
}
opcode_token = *pToken++;
curOpcode = shader_get_opcode(iface, opcode_token);
len++;
if (NULL == curOpcode) {
int tokens_read;
FIXME("Unrecognized opcode: token=%08lX\n", opcode_token);
tokens_read = shader_skip_unrecognized(iface, pToken);
pToken += tokens_read;
len += tokens_read;
} else {
if (curOpcode->opcode == D3DSIO_DCL) {
DWORD usage = *pToken;
DWORD param = *(pToken + 1);
shader_dump_decl_usage(usage, param);
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param(iface, param, 0, 0);
pToken += 2;
len += 2;
} else if (curOpcode->opcode == D3DSIO_DEF) {
unsigned int offset = shader_get_float_offset(*pToken);
TRACE("def c%u = %f, %f, %f, %f", offset,
*(float *)(pToken + 1),
*(float *)(pToken + 2),
*(float *)(pToken + 3),
*(float *)(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFI) {
TRACE("defi i%lu = %ld, %ld, %ld, %ld", *pToken & D3DSP_REGNUM_MASK,
(long) *(pToken + 1),
(long) *(pToken + 2),
(long) *(pToken + 3),
(long) *(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFB) {
TRACE("defb b%lu = %s", *pToken & D3DSP_REGNUM_MASK,
*(pToken + 1)? "true": "false");
pToken += 2;
len += 2;
} else {
DWORD param, addr_token;
int tokens_read;
/* Print out predication source token first - it follows
* the destination token. */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
TRACE("(");
shader_dump_param(iface, *(pToken + 2), 0, 1);
TRACE(") ");
}
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
/* Destination token */
tokens_read = shader_get_param(iface, pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param(iface, param, addr_token, 0);
/* Predication token - already printed out, just skip it */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
pToken++;
len++;
}
/* Other source tokens */
for (i = 1; i < curOpcode->num_params; ++i) {
tokens_read = shader_get_param(iface, pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
TRACE(", ");
shader_dump_param(iface, param, addr_token, 1);
}
}
}
TRACE("\n");
}
}
This->baseShader.functionLength = (len + 1) * sizeof(DWORD);
} else {
This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
}
}
/* TODO: Move other shared code here */ /* TODO: Move other shared code here */

View File

@ -217,7 +217,7 @@ static void shader_glsl_get_register_name(
if (param & D3DVS_ADDRMODE_RELATIVE) { if (param & D3DVS_ADDRMODE_RELATIVE) {
/* Relative addressing on shaders 2.0+ have a relative address token, /* Relative addressing on shaders 2.0+ have a relative address token,
* prior to that, it was hard-coded as "A0.x" because there's only 1 register */ * prior to that, it was hard-coded as "A0.x" because there's only 1 register */
if (This->baseShader.version >= 20) { if (D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2) {
char relStr[100], relReg[50], relMask[6]; char relStr[100], relReg[50], relMask[6];
shader_glsl_add_param(arg, addr_token, 0, TRUE, relReg, relMask, relStr); shader_glsl_add_param(arg, addr_token, 0, TRUE, relReg, relMask, relStr);
sprintf(tmpStr, "C[%s + %lu]", relStr, reg); sprintf(tmpStr, "C[%s + %lu]", relStr, reg);
@ -713,7 +713,7 @@ void pshader_glsl_tex(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader; IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
SHADER_BUFFER* buffer = arg->buffer; SHADER_BUFFER* buffer = arg->buffer;
DWORD version = This->baseShader.version; DWORD hex_version = This->baseShader.hex_version;
char dst_str[100], dst_reg[50], dst_mask[6]; char dst_str[100], dst_reg[50], dst_mask[6];
char src0_str[100], src0_reg[50], src0_mask[6]; char src0_str[100], src0_reg[50], src0_mask[6];
@ -724,18 +724,18 @@ void pshader_glsl_tex(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_param(arg, arg->dst, 0, FALSE, dst_reg, dst_mask, dst_str); shader_glsl_add_param(arg, arg->dst, 0, FALSE, dst_reg, dst_mask, dst_str);
/* 1.0-1.3: Use destination register as coordinate source. /* 1.0-1.3: Use destination register as coordinate source.
2.0+: Use provided coordinate source register. */ * 2.0+: Use provided coordinate source register. */
if (version == 14) { if (hex_version == D3DPS_VERSION(1,4)) {
shader_glsl_add_param(arg, arg->src[0], arg->src_addr[0], TRUE, src0_reg, src0_mask, src0_str); shader_glsl_add_param(arg, arg->src[0], arg->src_addr[0], TRUE, src0_reg, src0_mask, src0_str);
sprintf(src1_str, "mytex%lu", reg_dest_code); sprintf(src1_str, "mytex%lu", reg_dest_code);
} else if (version > 14) { } else if (hex_version > D3DPS_VERSION(1,4)) {
shader_glsl_add_param(arg, arg->src[0], arg->src_addr[0], TRUE, src0_reg, src0_mask, src0_str); shader_glsl_add_param(arg, arg->src[0], arg->src_addr[0], TRUE, src0_reg, src0_mask, src0_str);
shader_glsl_add_param(arg, arg->src[1], arg->src_addr[1], TRUE, src1_reg, src1_mask, src1_str); shader_glsl_add_param(arg, arg->src[1], arg->src_addr[1], TRUE, src1_reg, src1_mask, src1_str);
} }
/* 1.0-1.4: Use destination register number as texture code. /* 1.0-1.4: Use destination register number as texture code.
2.0+: Use provided sampler number as texure code. */ * 2.0+: Use provided sampler number as texure code. */
if (version < 14) { if (hex_version < D3DPS_VERSION(1,4)) {
shader_addline(buffer, "%s = texture2D(mytex%lu, gl_TexCoord[%lu].st);\n", shader_addline(buffer, "%s = texture2D(mytex%lu, gl_TexCoord[%lu].st);\n",
dst_str, reg_dest_code, reg_dest_code); dst_str, reg_dest_code, reg_dest_code);
} else { } else {
@ -749,7 +749,7 @@ void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader; IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
SHADER_BUFFER* buffer = arg->buffer; SHADER_BUFFER* buffer = arg->buffer;
DWORD version = This->baseShader.version; DWORD hex_version = This->baseShader.hex_version;
char tmpStr[100]; char tmpStr[100];
char tmpReg[50]; char tmpReg[50];
@ -758,7 +758,7 @@ void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_param(arg, arg->dst, 0, FALSE, tmpReg, tmpMask, tmpStr); shader_glsl_add_param(arg, arg->dst, 0, FALSE, tmpReg, tmpMask, tmpStr);
if (version != 14) { if (hex_version != D3DPS_VERSION(1,4)) {
DWORD reg = arg->dst & D3DSP_REGNUM_MASK; DWORD reg = arg->dst & D3DSP_REGNUM_MASK;
shader_addline(buffer, "%s = gl_TexCoord[%lu];\n", tmpReg, reg); shader_addline(buffer, "%s = gl_TexCoord[%lu];\n", tmpReg, reg);
} else { } else {

View File

@ -937,32 +937,26 @@ static void pshader_gen_input_modifier_line (
sprintf(outregstr, "T%c%s", 'A' + tmpreg, swzstr); sprintf(outregstr, "T%c%s", 'A' + tmpreg, swzstr);
} }
static void pshader_set_version( static void pshader_set_limits(
IWineD3DPixelShaderImpl *This, IWineD3DPixelShaderImpl *This) {
DWORD version) {
DWORD major = (version >> 8) & 0x0F;
DWORD minor = version & 0x0F;
This->baseShader.hex_version = version;
This->baseShader.version = major * 10 + minor;
TRACE("ps_%lu_%lu\n", major, minor);
This->baseShader.limits.attributes = 0; This->baseShader.limits.attributes = 0;
This->baseShader.limits.address = 0; This->baseShader.limits.address = 0;
switch (This->baseShader.version) { switch (This->baseShader.hex_version) {
case 10: case D3DPS_VERSION(1,0):
case 11: case D3DPS_VERSION(1,1):
case 12: case D3DPS_VERSION(1,2):
case 13: This->baseShader.limits.temporary = 2; case D3DPS_VERSION(1,3):
This->baseShader.limits.temporary = 2;
This->baseShader.limits.constant_float = 8; This->baseShader.limits.constant_float = 8;
This->baseShader.limits.constant_int = 0; This->baseShader.limits.constant_int = 0;
This->baseShader.limits.constant_bool = 0; This->baseShader.limits.constant_bool = 0;
This->baseShader.limits.texture = 4; This->baseShader.limits.texture = 4;
break; break;
case 14: This->baseShader.limits.temporary = 6; case D3DPS_VERSION(1,4):
This->baseShader.limits.temporary = 6;
This->baseShader.limits.constant_float = 8; This->baseShader.limits.constant_float = 8;
This->baseShader.limits.constant_int = 0; This->baseShader.limits.constant_int = 0;
This->baseShader.limits.constant_bool = 0; This->baseShader.limits.constant_bool = 0;
@ -970,15 +964,17 @@ static void pshader_set_version(
break; break;
/* FIXME: temporaries must match D3DPSHADERCAPS2_0.NumTemps */ /* FIXME: temporaries must match D3DPSHADERCAPS2_0.NumTemps */
case 20: case D3DPS_VERSION(2,0):
case 21: This->baseShader.limits.temporary = 32; case D3DPS_VERSION(2,1):
This->baseShader.limits.temporary = 32;
This->baseShader.limits.constant_float = 32; This->baseShader.limits.constant_float = 32;
This->baseShader.limits.constant_int = 16; This->baseShader.limits.constant_int = 16;
This->baseShader.limits.constant_bool = 16; This->baseShader.limits.constant_bool = 16;
This->baseShader.limits.texture = 8; This->baseShader.limits.texture = 8;
break; break;
case 30: This->baseShader.limits.temporary = 32; case D3DPS_VERSION(3,0):
This->baseShader.limits.temporary = 32;
This->baseShader.limits.constant_float = 224; This->baseShader.limits.constant_float = 224;
This->baseShader.limits.constant_int = 16; This->baseShader.limits.constant_int = 16;
This->baseShader.limits.constant_bool = 16; This->baseShader.limits.constant_bool = 16;
@ -990,7 +986,8 @@ static void pshader_set_version(
This->baseShader.limits.constant_int = 0; This->baseShader.limits.constant_int = 0;
This->baseShader.limits.constant_bool = 0; This->baseShader.limits.constant_bool = 0;
This->baseShader.limits.texture = 8; This->baseShader.limits.texture = 8;
FIXME("Unrecognized pixel shader version %lx!\n", version); FIXME("Unrecognized pixel shader version %#lx\n",
This->baseShader.hex_version);
} }
} }
@ -1115,7 +1112,7 @@ static void pshader_hw_tex(SHADER_OPCODE_ARG* arg) {
DWORD dst = arg->dst; DWORD dst = arg->dst;
DWORD* src = arg->src; DWORD* src = arg->src;
SHADER_BUFFER* buffer = arg->buffer; SHADER_BUFFER* buffer = arg->buffer;
DWORD version = This->baseShader.version; DWORD hex_version = This->baseShader.hex_version;
char reg_dest[40]; char reg_dest[40];
char reg_coord[40]; char reg_coord[40];
@ -1128,14 +1125,14 @@ static void pshader_hw_tex(SHADER_OPCODE_ARG* arg) {
/* 1.0-1.3: Use destination register as coordinate source. /* 1.0-1.3: Use destination register as coordinate source.
2.0+: Use provided coordinate source register. */ 2.0+: Use provided coordinate source register. */
if (version < 14) if (hex_version < D3DPS_VERSION(1,4))
strcpy(reg_coord, reg_dest); strcpy(reg_coord, reg_dest);
else else
pshader_gen_input_modifier_line(buffer, src[0], 0, reg_coord, arg->reg_maps->constantsF); pshader_gen_input_modifier_line(buffer, src[0], 0, reg_coord, arg->reg_maps->constantsF);
/* 1.0-1.4: Use destination register number as texture code. /* 1.0-1.4: Use destination register number as texture code.
2.0+: Use provided sampler number as texure code. */ 2.0+: Use provided sampler number as texure code. */
if (version < 20) if (hex_version < D3DPS_VERSION(2,0))
reg_sampler_code = reg_dest_code; reg_sampler_code = reg_dest_code;
else else
reg_sampler_code = src[1] & D3DSP_REGNUM_MASK; reg_sampler_code = src[1] & D3DSP_REGNUM_MASK;
@ -1150,11 +1147,11 @@ static void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg) {
DWORD dst = arg->dst; DWORD dst = arg->dst;
DWORD* src = arg->src; DWORD* src = arg->src;
SHADER_BUFFER* buffer = arg->buffer; SHADER_BUFFER* buffer = arg->buffer;
DWORD version = This->baseShader.version; DWORD hex_version = This->baseShader.hex_version;
char tmp[20]; char tmp[20];
get_write_mask(dst, tmp); get_write_mask(dst, tmp);
if (version != 14) { if (hex_version != D3DPS_VERSION(1,4)) {
DWORD reg = dst & D3DSP_REGNUM_MASK; DWORD reg = dst & D3DSP_REGNUM_MASK;
shader_addline(buffer, "MOV T%lu%s, fragment.texcoord[%lu];\n", reg, tmp, reg); shader_addline(buffer, "MOV T%lu%s, fragment.texcoord[%lu];\n", reg, tmp, reg);
} else { } else {
@ -1398,158 +1395,19 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
} }
static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) { static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
const DWORD* pToken = pFunction;
const SHADER_OPCODE *curOpcode = NULL;
DWORD opcode_token;
DWORD len = 0;
DWORD i;
TRACE("(%p) : Parsing programme\n", This);
if (NULL != pToken) { IWineD3DPixelShaderImpl *This =(IWineD3DPixelShaderImpl *)iface;
while (D3DPS_END() != *pToken) {
if (shader_is_pshader_version(*pToken)) { /** version */
pshader_set_version(This, *pToken);
++pToken;
++len;
continue;
}
if (shader_is_comment(*pToken)) { /** comment */
DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
++pToken;
TRACE("//%s\n", (char*)pToken);
pToken += comment_len;
len += comment_len + 1;
continue;
}
if (!This->baseShader.version) {
WARN("(%p) : pixel shader doesn't have a valid version identifier\n", This);
}
opcode_token = *pToken++;
curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, opcode_token);
len++;
if (NULL == curOpcode) {
int tokens_read;
FIXME("Unrecognized opcode: token=%08lX\n", opcode_token); shader_trace_init((IWineD3DBaseShader*) This, pFunction);
tokens_read = shader_skip_unrecognized((IWineD3DBaseShader*) This, pToken); pshader_set_limits(This);
pToken += tokens_read;
len += tokens_read;
} else {
if (curOpcode->opcode == D3DSIO_DCL) {
DWORD usage = *pToken;
DWORD param = *(pToken + 1);
DWORD regtype = shader_get_regtype(param);
/* Only print extended declaration for samplers or 3.0 input registers */
if (regtype == D3DSPR_SAMPLER ||
(This->baseShader.version >= 30 && regtype == D3DSPR_INPUT))
shader_program_dump_decl_usage(usage, param);
else
TRACE("dcl");
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, param, 0, 0);
pToken += 2;
len += 2;
} else if (curOpcode->opcode == D3DSIO_DEF) {
unsigned int offset = shader_get_float_offset(*pToken);
TRACE("def c%u = %f, %f, %f, %f", offset,
*(float *)(pToken + 1),
*(float *)(pToken + 2),
*(float *)(pToken + 3),
*(float *)(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFI) {
TRACE("defi i%lu = %ld, %ld, %ld, %ld", *pToken & D3DSP_REGNUM_MASK,
(long) *(pToken + 1),
(long) *(pToken + 2),
(long) *(pToken + 3),
(long) *(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFB) {
TRACE("defb b%lu = %s", *pToken & D3DSP_REGNUM_MASK,
*(pToken + 1)? "true": "false");
pToken += 2;
len += 2;
} else {
DWORD param, addr_token;
int tokens_read;
/* Print out predication source token first - it follows
* the destination token. */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
TRACE("(");
shader_dump_param((IWineD3DBaseShader*) This, *(pToken + 2), 0, 1);
TRACE(") ");
}
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
/* Destination token */
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, param, addr_token, 0);
/* Predication token - already printed out, just skip it */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
pToken++;
len++;
}
/* Other source tokens */
for (i = 1; i < curOpcode->num_params; ++i) {
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
TRACE(", ");
shader_dump_param((IWineD3DBaseShader*) This, param, addr_token, 1);
}
}
}
TRACE("\n");
}
}
This->baseShader.functionLength = (len + 1) * sizeof(DWORD);
} else {
This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
}
/* Generate HW shader in needed */ /* Generate HW shader in needed */
if (NULL != pFunction && wined3d_settings.vs_mode == VS_HW) { if (NULL != pFunction && wined3d_settings.vs_mode == VS_HW) {
TRACE("(%p) : Generating hardware program\n", This); TRACE("(%p) : Generating hardware program\n", This);
#if 1
IWineD3DPixelShaderImpl_GenerateShader(iface, pFunction); IWineD3DPixelShaderImpl_GenerateShader(iface, pFunction);
#endif
} }
TRACE("(%p) : Copying the function\n", This); TRACE("(%p) : Copying the function\n", This);
/* copy the function ... because it will certainly be released by application */
if (NULL != pFunction) { if (NULL != pFunction) {
This->baseShader.function = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->baseShader.functionLength); This->baseShader.function = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->baseShader.functionLength);
memcpy((void *)This->baseShader.function, pFunction, This->baseShader.functionLength); memcpy((void *)This->baseShader.function, pFunction, This->baseShader.functionLength);

View File

@ -709,16 +709,8 @@ inline static void vshader_program_add_param(SHADER_OPCODE_ARG *arg, const DWORD
} }
} }
static void vshader_set_version( static void vshader_set_limits(
IWineD3DVertexShaderImpl *This, IWineD3DVertexShaderImpl *This) {
DWORD version) {
DWORD major = (version >> 8) & 0x0F;
DWORD minor = version & 0x0F;
This->baseShader.hex_version = version;
This->baseShader.version = major * 10 + minor;
TRACE("vs_%lu_%lu\n", major, minor);
This->baseShader.limits.texture = 0; This->baseShader.limits.texture = 0;
This->baseShader.limits.attributes = 16; This->baseShader.limits.attributes = 16;
@ -726,22 +718,25 @@ static void vshader_set_version(
/* Must match D3DCAPS9.MaxVertexShaderConst: at least 256 for vs_2_0 */ /* Must match D3DCAPS9.MaxVertexShaderConst: at least 256 for vs_2_0 */
This->baseShader.limits.constant_float = WINED3D_VSHADER_MAX_CONSTANTS; This->baseShader.limits.constant_float = WINED3D_VSHADER_MAX_CONSTANTS;
switch (This->baseShader.version) { switch (This->baseShader.hex_version) {
case 10: case D3DVS_VERSION(1,0):
case 11: This->baseShader.limits.temporary = 12; case D3DVS_VERSION(1,1):
This->baseShader.limits.temporary = 12;
This->baseShader.limits.constant_bool = 0; This->baseShader.limits.constant_bool = 0;
This->baseShader.limits.constant_int = 0; This->baseShader.limits.constant_int = 0;
This->baseShader.limits.address = 1; This->baseShader.limits.address = 1;
break; break;
case 20: case D3DVS_VERSION(2,0):
case 21: This->baseShader.limits.temporary = 12; case D3DVS_VERSION(2,1):
This->baseShader.limits.temporary = 12;
This->baseShader.limits.constant_bool = 16; This->baseShader.limits.constant_bool = 16;
This->baseShader.limits.constant_int = 16; This->baseShader.limits.constant_int = 16;
This->baseShader.limits.address = 1; This->baseShader.limits.address = 1;
break; break;
case 30: This->baseShader.limits.temporary = 32; case D3DVS_VERSION(3,0):
This->baseShader.limits.temporary = 32;
This->baseShader.limits.constant_bool = 32; This->baseShader.limits.constant_bool = 32;
This->baseShader.limits.constant_int = 32; This->baseShader.limits.constant_int = 32;
This->baseShader.limits.address = 1; This->baseShader.limits.address = 1;
@ -751,7 +746,8 @@ static void vshader_set_version(
This->baseShader.limits.constant_bool = 0; This->baseShader.limits.constant_bool = 0;
This->baseShader.limits.constant_int = 0; This->baseShader.limits.constant_int = 0;
This->baseShader.limits.address = 1; This->baseShader.limits.address = 1;
FIXME("Unrecognized vertex shader version %lx!\n", version); FIXME("Unrecognized vertex shader version %#lx\n",
This->baseShader.hex_version);
} }
} }
@ -1316,140 +1312,11 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
} }
static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface, CONST DWORD *pFunction) { static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface, CONST DWORD *pFunction) {
IWineD3DVertexShaderImpl *This =(IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This =(IWineD3DVertexShaderImpl *)iface;
const DWORD* pToken = pFunction;
const SHADER_OPCODE* curOpcode = NULL;
DWORD opcode_token;
DWORD len = 0;
DWORD i;
TRACE("(%p) : Parsing programme\n", This);
if (NULL != pToken) { shader_trace_init((IWineD3DBaseShader*) This, pFunction);
while (D3DVS_END() != *pToken) { vshader_set_limits(This);
if (shader_is_vshader_version(*pToken)) { /** version */
vshader_set_version(This, *pToken);
++pToken;
++len;
continue;
}
if (shader_is_comment(*pToken)) { /** comment */
DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
++pToken;
TRACE("//%s\n", (char*)pToken);
pToken += comment_len;
len += comment_len + 1;
continue;
}
opcode_token = *pToken++;
curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, opcode_token);
len++;
if (NULL == curOpcode) {
int tokens_read;
FIXME("Unrecognized opcode: token=%08lX\n", opcode_token);
tokens_read = shader_skip_unrecognized((IWineD3DBaseShader*) This, pToken);
pToken += tokens_read;
len += tokens_read;
} else {
if (curOpcode->opcode == D3DSIO_DCL) {
DWORD usage = *pToken;
DWORD param = *(pToken + 1);
shader_program_dump_decl_usage(usage, param);
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, param, 0, 0);
pToken += 2;
len += 2;
} else if (curOpcode->opcode == D3DSIO_DEF) {
unsigned int offset = shader_get_float_offset(*pToken);
TRACE("def c%u = %f, %f, %f, %f", offset,
*(float *)(pToken + 1),
*(float *)(pToken + 2),
*(float *)(pToken + 3),
*(float *)(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFI) {
TRACE("defi i%lu = %ld, %ld, %ld, %ld", *pToken & D3DSP_REGNUM_MASK,
(long) *(pToken + 1),
(long) *(pToken + 2),
(long) *(pToken + 3),
(long) *(pToken + 4));
pToken += 5;
len += 5;
} else if (curOpcode->opcode == D3DSIO_DEFB) {
TRACE("defb b%lu = %s", *pToken & D3DSP_REGNUM_MASK,
*(pToken + 1)? "true": "false");
pToken += 2;
len += 2;
} else {
DWORD param, addr_token;
int tokens_read;
/* Print out predication source token first - it follows
* the destination token. */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
TRACE("(");
shader_dump_param((IWineD3DBaseShader*) This, *(pToken + 2), 0, 1);
TRACE(") ");
}
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
/* Destination token */
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, param, addr_token, 0);
/* Predication token - already printed out, just skip it */
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
pToken++;
len++;
}
/* Other source tokens */
for (i = 1; i < curOpcode->num_params; ++i) {
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
TRACE(", ");
shader_dump_param((IWineD3DBaseShader*) This, param, addr_token, 1);
}
}
}
TRACE("\n");
}
}
This->baseShader.functionLength = (len + 1) * sizeof(DWORD);
} else {
This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
}
/* Generate HW shader in needed */ /* Generate HW shader in needed */
if (NULL != pFunction && wined3d_settings.vs_mode == VS_HW) if (NULL != pFunction && wined3d_settings.vs_mode == VS_HW)

View File

@ -1349,7 +1349,6 @@ extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg);
*/ */
typedef struct IWineD3DBaseShaderClass typedef struct IWineD3DBaseShaderClass
{ {
DWORD version;
DWORD hex_version; DWORD hex_version;
SHADER_LIMITS limits; SHADER_LIMITS limits;
SHADER_PARSE_STATE parse_state; SHADER_PARSE_STATE parse_state;
@ -1368,10 +1367,6 @@ typedef struct IWineD3DBaseShaderImpl {
IWineD3DBaseShaderClass baseShader; IWineD3DBaseShaderClass baseShader;
} IWineD3DBaseShaderImpl; } IWineD3DBaseShaderImpl;
extern void shader_program_dump_decl_usage(
DWORD dcl,
DWORD param);
extern void shader_get_registers_used( extern void shader_get_registers_used(
IWineD3DBaseShader *iface, IWineD3DBaseShader *iface,
shader_reg_maps* reg_maps, shader_reg_maps* reg_maps,
@ -1392,6 +1387,10 @@ extern void shader_dump_param(
const DWORD addr_token, const DWORD addr_token,
int input); int input);
extern void shader_trace_init(
IWineD3DBaseShader *iface,
const DWORD* pFunction);
extern int shader_get_param( extern int shader_get_param(
IWineD3DBaseShader* iface, IWineD3DBaseShader* iface,
const DWORD* pToken, const DWORD* pToken,