From 1798864ee29ec9580675294815ae76bae48dc6d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 26 Jan 2017 13:07:37 +0100 Subject: [PATCH] d3d11/tests: Skip stencil SRV test when SRV creation fails. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index c90612106e7..99270d2f912 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -6624,6 +6624,14 @@ static void test_depth_stencil_sampling(void) srv_desc.Format = tests[i].stencil_view_format; hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &stencil_srv); + if (hr == E_OUTOFMEMORY) + { + skip("Could not create SRV for format %#x.\n", srv_desc.Format); + ID3D11DepthStencilView_Release(dsv); + ID3D11ShaderResourceView_Release(depth_srv); + ID3D11Texture2D_Release(texture); + continue; + } ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n", srv_desc.Format, hr);