From 177a0701fbed5190ab7c3c4ddf2c3c7e7ff3b1a3 Mon Sep 17 00:00:00 2001 From: Connor McAdams Date: Thu, 12 Mar 2020 14:04:58 +0100 Subject: [PATCH] d3d10: Implement vector effect variable set methods. Signed-off-by: Connor McAdams Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3d10/effect.c | 47 +++++++++++++++++++++++++++++++++------------ 1 file changed, 35 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 7b911616a96..c6d4d8600ee 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4740,6 +4740,11 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_ /* ID3D10EffectVariable methods */ +static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); +} + static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) { TRACE("iface %p\n", iface); @@ -4896,25 +4901,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, @@ -4944,25 +4958,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,