diff --git a/configure b/configure index 98c0ebd844f..1ec12e57c47 100755 --- a/configure +++ b/configure @@ -14467,6 +14467,7 @@ wine_fn_config_dll d3dcompiler_43 enable_d3dcompiler_43 d3dcompiler wine_fn_config_dll d3dim enable_d3dim d3dim wine_fn_config_dll d3drm enable_d3drm d3drm wine_fn_config_test dlls/d3drm/tests d3drm_test +wine_fn_config_dll d3dx10_41 enable_d3dx10_41 wine_fn_config_dll d3dx10_42 enable_d3dx10_42 wine_fn_config_dll d3dx10_43 enable_d3dx10_43 wine_fn_config_dll d3dx9_24 enable_d3dx9_24 diff --git a/configure.ac b/configure.ac index 47d1d04fc97..a5c29bb55d6 100644 --- a/configure.ac +++ b/configure.ac @@ -2306,6 +2306,7 @@ WINE_CONFIG_DLL(d3dcompiler_43,,[d3dcompiler]) WINE_CONFIG_DLL(d3dim,,[d3dim]) WINE_CONFIG_DLL(d3drm,,[d3drm]) WINE_CONFIG_TEST(dlls/d3drm/tests) +WINE_CONFIG_DLL(d3dx10_41) WINE_CONFIG_DLL(d3dx10_42) WINE_CONFIG_DLL(d3dx10_43) WINE_CONFIG_DLL(d3dx9_24) diff --git a/dlls/d3dx10_41/Makefile.in b/dlls/d3dx10_41/Makefile.in new file mode 100644 index 00000000000..cc94a25c8d6 --- /dev/null +++ b/dlls/d3dx10_41/Makefile.in @@ -0,0 +1,12 @@ +TOPSRCDIR = @top_srcdir@ +TOPOBJDIR = ../.. +SRCDIR = @srcdir@ +VPATH = @srcdir@ +MODULE = d3dx10_41.dll + +C_SRCS = \ + d3dx10_41_main.c + +RC_SRCS = version.rc + +@MAKE_DLL_RULES@ diff --git a/dlls/d3dx10_41/d3dx10_41.spec b/dlls/d3dx10_41/d3dx10_41.spec new file mode 100644 index 00000000000..51dc1cdcde8 --- /dev/null +++ b/dlls/d3dx10_41/d3dx10_41.spec @@ -0,0 +1,176 @@ +@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump +@ stdcall D3DX10CheckVersion(long long) +@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA +@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW +@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory +@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA +@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW +@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap +@ stdcall D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncCompilerProcessor +@ stdcall D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectCreateProcessor +@ stdcall D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectPoolCreateProcessor +@ stdcall D3DX10CreateAsyncFileLoaderA(str ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderA +@ stdcall D3DX10CreateAsyncFileLoaderW(wstr ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderW +@ stdcall D3DX10CreateAsyncMemoryLoader(ptr long ptr) d3dx10_43.D3DX10CreateAsyncMemoryLoader +@ stdcall D3DX10CreateAsyncResourceLoaderA(long str ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderA +@ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderW +@ stdcall D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderPreprocessProcessor +@ stdcall D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderResourceViewProcessor +@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureInfoProcessor +@ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureProcessor +@ stdcall D3DX10CreateDevice(ptr long long long ptr) d3dx10_43.D3DX10CreateDevice +@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) d3dx10_43.D3DX10CreateDeviceAndSwapChain +@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileA +@ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileW +@ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromMemory +@ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceA +@ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceW +@ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileA +@ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileW +@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromMemory +@ stdcall D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceA +@ stdcall D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceW +@ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr) d3dx10_43.D3DX10CreateFontA +@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectA +@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectW +@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) d3dx10_43.D3DX10CreateFontW +@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) d3dx10_43.D3DX10CreateMesh +@ stdcall D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileA +@ stdcall D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileW +@ stdcall D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromMemory +@ stdcall D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceA +@ stdcall D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceW +@ stdcall D3DX10CreateSkinInfo(ptr) d3dx10_43.D3DX10CreateSkinInfo +@ stdcall D3DX10CreateSprite(ptr long ptr) d3dx10_43.D3DX10CreateSprite +@ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileA +@ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileW +@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory +@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA +@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW +@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture +@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1 +@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA +@ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileW +@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromMemory +@ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceA +@ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceW +@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture +@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA +@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW +@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory +@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA +@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW +@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap +@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA +@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW +@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory +@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects +@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe +@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox +@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere +@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations +@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack +@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array +@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array +@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri +@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose +@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant +@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse +@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtLH +@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH +@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply +@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose +@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect +@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion +@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow +@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation +@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose +@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal +@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints +@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneIntersectLine +@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize +@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform +@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp +@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse +@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn +@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply +@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize +@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup +@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle +@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd +@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot +@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight +@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection +@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight +@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight +@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight +@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 +@ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx10_43.D3DXSHMultiply3 +@ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx10_43.D3DXSHMultiply4 +@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 +@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 +@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate +@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ +@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale +@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize +@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform +@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray +@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec2TransformCoord +@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray +@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal +@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize +@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project +@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray +@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx10_43.D3DXVec3Transform +@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformArray +@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec3TransformCoord +@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformCoordArray +@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec3TransformNormal +@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray +@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject +@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize +@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform +@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_41/d3dx10_41_main.c b/dlls/d3dx10_41/d3dx10_41_main.c new file mode 100644 index 00000000000..b57fe09168d --- /dev/null +++ b/dlls/d3dx10_41/d3dx10_41_main.c @@ -0,0 +1,63 @@ +/* + * D3DX10 main file + * + * Copyright (c) 2010 Owen Rudge for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#include "config.h" +#include "wine/port.h" + +#include + +#define COBJMACROS + +#include "windef.h" +#include "winbase.h" +#include "winuser.h" +#include "objbase.h" + +#include "d3d10.h" + +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) +{ + switch (fdwReason) + { + case DLL_WINE_PREATTACH: + return FALSE; /* prefer native version */ + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls(hinstDLL); + break; + case DLL_PROCESS_DETACH: + break; + } + + return TRUE; +} + +/*********************************************************************** + * D3DX10CheckVersion + * + * Checks whether we are compiling against the correct d3d and d3dx library. + */ +BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) +{ + if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 41)) + return TRUE; + + return FALSE; +} diff --git a/dlls/d3dx10_41/version.rc b/dlls/d3dx10_41/version.rc new file mode 100644 index 00000000000..0a12eb3aabc --- /dev/null +++ b/dlls/d3dx10_41/version.rc @@ -0,0 +1,26 @@ +/* + * Copyright 2010 Owen Rudge for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define WINE_FILEDESCRIPTION_STR "Wine D3DX10" +#define WINE_FILENAME_STR "d3dx10_41.dll" +#define WINE_FILEVERSION 9,26,952,2844 +#define WINE_FILEVERSION_STR "9.26.952.2844" +#define WINE_PRODUCTVERSION 9,26,952,2844 +#define WINE_PRODUCTVERSION_STR "9.26.952.2844" + +#include "wine/wine_common_ver.rc"