user32: Use the correct alpha for the title bar gradient and simplify the mesh.
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@ -182,55 +182,46 @@ static void NC_DrawCaptionBar (HDC hdc, const RECT *rect, DWORD dwStyle,
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{
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if (gradient)
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{
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TRIVERTEX vertices[6];
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TRIVERTEX vertices[4];
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DWORD colLeft =
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GetSysColor (active ? COLOR_ACTIVECAPTION : COLOR_INACTIVECAPTION);
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DWORD colRight =
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GetSysColor (active ? COLOR_GRADIENTACTIVECAPTION
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: COLOR_GRADIENTINACTIVECAPTION);
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int v;
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int buttonsAreaSize = GetSystemMetrics(SM_CYCAPTION) - 1;
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static GRADIENT_RECT mesh[] = {{0, 1}, {2, 3}, {4, 5}};
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for (v = 0; v < 3; v++)
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{
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vertices[v].Red = GetRValue (colLeft) << 8;
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vertices[v].Green = GetGValue (colLeft) << 8;
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vertices[v].Blue = GetBValue (colLeft) << 8;
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vertices[v].Alpha = 0x8000;
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vertices[v+3].Red = GetRValue (colRight) << 8;
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vertices[v+3].Green = GetGValue (colRight) << 8;
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vertices[v+3].Blue = GetBValue (colRight) << 8;
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vertices[v+3].Alpha = 0x8000;
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}
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if ((dwStyle & WS_SYSMENU)
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static GRADIENT_RECT mesh[] = {{0, 1}, {1, 2}, {2, 3}};
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vertices[0].Red = vertices[1].Red = GetRValue (colLeft) << 8;
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vertices[0].Green = vertices[1].Green = GetGValue (colLeft) << 8;
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vertices[0].Blue = vertices[1].Blue = GetBValue (colLeft) << 8;
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vertices[0].Alpha = vertices[1].Alpha = 0xff00;
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vertices[2].Red = vertices[3].Red = GetRValue (colRight) << 8;
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vertices[2].Green = vertices[3].Green = GetGValue (colRight) << 8;
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vertices[2].Blue = vertices[3].Blue = GetBValue (colRight) << 8;
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vertices[2].Alpha = vertices[3].Alpha = 0xff00;
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if ((dwStyle & WS_SYSMENU)
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&& ((dwStyle & WS_MAXIMIZEBOX) || (dwStyle & WS_MINIMIZEBOX)))
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buttonsAreaSize += 2 * (GetSystemMetrics(SM_CXSIZE) + 1);
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/* area behind icon; solid filled with left color */
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vertices[0].x = rect->left;
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vertices[0].y = rect->top;
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if (dwStyle & WS_SYSMENU)
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vertices[1].x =
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min (rect->left + GetSystemMetrics(SM_CXSMICON), rect->right);
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if (dwStyle & WS_SYSMENU)
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vertices[1].x = min (rect->left + GetSystemMetrics(SM_CXSMICON), rect->right);
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else
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vertices[1].x = vertices[0].x;
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vertices[1].y = rect->bottom;
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/* area behind text; gradient */
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vertices[2].x = vertices[1].x;
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vertices[2].x = max (vertices[1].x, rect->right - buttonsAreaSize);
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vertices[2].y = rect->top;
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vertices[3].x = max (vertices[2].x, rect->right - buttonsAreaSize);
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vertices[3].y = rect->bottom;
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/* area behind buttons; solid filled with right color */
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vertices[4].x = vertices[3].x;
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vertices[4].y = rect->top;
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vertices[5].x = rect->right;
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vertices[5].y = rect->bottom;
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GdiGradientFill (hdc, vertices, 6, mesh, 3, GRADIENT_FILL_RECT_H);
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vertices[3].x = rect->right;
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vertices[3].y = rect->bottom;
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GdiGradientFill (hdc, vertices, 4, mesh, 3, GRADIENT_FILL_RECT_H);
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}
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else
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FillRect (hdc, rect, GetSysColorBrush (active ?
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