d3d9/tests: Test StrechRect between depth stencils with different sizes.
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@ -11249,7 +11249,7 @@ static void depth_blit_test(IDirect3DDevice9 *device)
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{0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000},
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};
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IDirect3DSurface9 *backbuffer, *ds1, *ds2;
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IDirect3DSurface9 *backbuffer, *ds1, *ds2, *ds3;
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RECT src_rect, dst_rect;
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unsigned int i, j;
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D3DVIEWPORT9 vp;
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@ -11274,6 +11274,8 @@ static void depth_blit_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds2);
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ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 320, 240, D3DFMT_D24S8, 0, 0, FALSE, &ds3, NULL);
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ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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@ -11315,6 +11317,11 @@ static void depth_blit_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_StretchRect(device, ds2, NULL, backbuffer, NULL, D3DTEXF_POINT);
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ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
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IDirect3DSurface9_Release(backbuffer);
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/* Full surface, different sizes */
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hr = IDirect3DDevice9_StretchRect(device, ds3, NULL, ds1, NULL, D3DTEXF_POINT);
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ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
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hr = IDirect3DDevice9_StretchRect(device, ds1, NULL, ds3, NULL, D3DTEXF_POINT);
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ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds1);
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ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr);
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@ -11322,6 +11329,7 @@ static void depth_blit_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_StretchRect(device, ds2, NULL, ds1, NULL, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "StretchRect failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(ds3);
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IDirect3DSurface9_Release(ds2);
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IDirect3DSurface9_Release(ds1);
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