d3d9/tests: Test uninitialized texture varyings with transformed vertices.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7020,6 +7020,20 @@ static void pretransformed_varying_test(void)
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0x0000ffff /* end */
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};
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/* sample: fails */
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static const DWORD texcoord1_code[] =
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{
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0xffff0300, /* ps_3_0 */
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0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1, v0 */
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0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
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0x0000ffff /* end */
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};
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static const DWORD texcoord1_alpha_code[] =
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{
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0xffff0300, /* ps_3_0 */
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0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1, v0 */
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0x02000001, 0x800f0800, 0x90ff0000, /* mov oC0, v0.w */
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0x0000ffff /* end */
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};
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static const struct
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{
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@ -7027,6 +7041,7 @@ static void pretransformed_varying_test(void)
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const DWORD *shader_code;
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DWORD color;
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BOOL todo;
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BOOL broken_warp;
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}
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tests[] =
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{
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@ -7040,6 +7055,8 @@ static void pretransformed_varying_test(void)
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{"fog", fog_code, 0x00666666, TRUE },
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{"depth", depth_code, 0x00cccccc, TRUE },
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{"specular", specular_code, 0x004488ff, FALSE},
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{"texcoord1", texcoord1_code, 0x00000000, FALSE},
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{"texcoord1 alpha", texcoord1_alpha_code, 0x00000000, FALSE, TRUE},
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};
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/* Declare a monster vertex type :-) */
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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@ -7126,6 +7143,7 @@ static void pretransformed_varying_test(void)
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0x224488ff, /* Nothing special */
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},
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};
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D3DADAPTER_IDENTIFIER9 identifier;
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IDirect3DVertexDeclaration9 *decl;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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@ -7135,6 +7153,7 @@ static void pretransformed_varying_test(void)
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DWORD color;
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HWND window;
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HRESULT hr;
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BOOL warp;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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@ -7155,6 +7174,10 @@ static void pretransformed_varying_test(void)
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goto done;
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}
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hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
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ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
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warp = !strcmp(identifier.Description, "Microsoft Basic Render Driver");
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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@ -7190,7 +7213,7 @@ static void pretransformed_varying_test(void)
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"Test %s returned color 0x%08x, expected 0x%08x (todo).\n",
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tests[i].name, color, tests[i].color);
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else
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ok(color_match(color, tests[i].color, 1),
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ok(color_match(color, tests[i].color, 1) || broken(warp && tests[i].broken_warp),
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"Test %s returned color 0x%08x, expected 0x%08x.\n",
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tests[i].name, color, tests[i].color);
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