d3d10core/tests: Add more tests for format reinterpreting SRVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-16 13:02:21 +01:00 committed by Alexandre Julliard
parent d0e7ffa0e4
commit 1703d49906
1 changed files with 44 additions and 6 deletions

View File

@ -5267,6 +5267,7 @@ static void test_texture(void)
0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x00107e46, 0x00000000, 0x0100003e,
};
static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
static const DWORD ps_ld_sint8_code[] =
{
#if 0
@ -5304,6 +5305,7 @@ static void test_texture(void)
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
};
static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
static const DWORD ps_ld_uint8_code[] =
{
#if 0
@ -5336,6 +5338,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081,
0x3b808081, 0x0100003e,
};
static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
static const DWORD ps_sample_code[] =
{
#if 0
@ -5362,6 +5365,7 @@ static void test_texture(void)
0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
static const DWORD ps_sample_b_code[] =
{
#if 0
@ -5391,6 +5395,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
static const DWORD ps_sample_l_code[] =
{
#if 0
@ -5420,6 +5425,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const DWORD ps_sample_2d_array_code[] =
{
#if 0
@ -5451,12 +5457,6 @@ static void test_texture(void)
0x0020800a, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const struct shader ps_sample_2d_array = {ps_sample_2d_array_code, sizeof(ps_sample_2d_array_code)};
static const DWORD red_data[] =
{
@ -5544,6 +5544,20 @@ static void test_texture(void)
0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb, 0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb,
};
static const float r32_float[] =
{
0.0f, 1.0f, 0.5f, 0.50f,
1.0f, 0.0f, 0.0f, 0.75f,
0.0f, 1.0f, 0.5f, 0.25f,
1.0f, 0.0f, 0.0f, 0.75f,
};
static const DWORD r32_uint[] =
{
0, 1, 2, 3,
100, 200, 255, 128,
40, 30, 20, 10,
250, 210, 155, 190,
};
static const struct texture rgba_texture =
{
4, 4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
@ -5583,6 +5597,10 @@ static void test_texture(void)
{blue_data, 5 * sizeof(*blue_data)},
}
};
static const struct texture r32f_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
{{r32_float, 4 * sizeof(*r32_float)}}};
static const struct texture r32u_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
{{r32_uint, 4 * sizeof(*r32_uint)}}};
static const DWORD red_colors[] =
{
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
@ -5660,6 +5678,20 @@ static void test_texture(void)
0x7e7e7e7e, 0x7e7e7e7e, 0x7e7e7e7e, 0x7e808080,
0x7e7e7e7e, 0x7e7f7f7f, 0x7e7f7f7f, 0x7e7f7f7f,
};
static const DWORD r32f_colors[] =
{
0xff000000, 0xff0000ff, 0xff00007f, 0xff00007f,
0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
0xff000000, 0xff0000ff, 0xff00007f, 0xff000040,
0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
};
static const DWORD r32u_colors[16] =
{
0x01000000, 0x01000001, 0x01000002, 0x01000003,
0x01000064, 0x010000c8, 0x010000ff, 0x01000080,
0x01000028, 0x0100001e, 0x01000014, 0x0100000a,
0x010000fa, 0x010000d2, 0x0100009b, 0x010000be,
};
static const DWORD zero_colors[4 * 4] = {0};
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
@ -5798,6 +5830,8 @@ static void test_texture(void)
#define BC3_UNORM_SRGB DXGI_FORMAT_BC3_UNORM_SRGB
#define R8G8B8A8_UNORM_SRGB DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
#define R8G8B8A8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
#define R32_UINT DXGI_FORMAT_R32_UINT
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
{&ps_sample, &bc1_typeless, {BC1_UNORM, TEX_2D, 0, 1}, 0.0f, bc_colors},
{&ps_sample, &bc1_typeless, {BC1_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
@ -5807,10 +5841,12 @@ static void test_texture(void)
{&ps_sample, &bc3_typeless, {BC3_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, srgb_colors},
{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM, TEX_2D, 0, 1}, 0.0f, srgb_data},
{&ps_sample, &r32f_typeless, {R32_FLOAT, TEX_2D, 0, 1}, 0.0f, r32f_colors},
{&ps_sample, &array_2d_texture, {FMT_UNKNOWN, TEX_2D, 0, 1}, 0.0f, red_colors},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 0, 1}, 0.0f, red_colors},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 1, 1}, 0.0f, green_data},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 2, 1}, 0.0f, blue_colors},
{&ps_ld_uint8, &r32u_typeless, {R32_UINT, TEX_2D, 0, 1}, 0.0f, r32u_colors},
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef BC1_UNORM
@ -5821,6 +5857,8 @@ static void test_texture(void)
#undef BC3_UNORM_SRGB
#undef R8G8B8A8_UNORM_SRGB
#undef R8G8B8A8_UNORM
#undef R32_FLOAT
#undef R32_UINT
#undef FMT_UNKNOWN
};