d3d8/tests: Add more tests for UnlockRect().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4808,12 +4808,12 @@ static void test_lockrect_invalid(void)
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IDirect3DCubeTexture8 *cube_texture;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice8 *device;
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HRESULT hr, expected_hr;
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IDirect3D8 *d3d8;
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unsigned int i, r;
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ULONG refcount;
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HWND window;
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BYTE *base;
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HRESULT hr;
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unsigned int offset, expected_offset;
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static const struct
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{
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@ -4875,11 +4875,16 @@ static void test_lockrect_invalid(void)
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default:
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break;
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}
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name);
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base = locked_rect.pBits;
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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expected_hr = resources[r].type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
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hr = IDirect3DSurface8_UnlockRect(surface);
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todo_wine_if(resources[r].type == D3DRTYPE_TEXTURE)
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ok(hr == expected_hr, "Got hr %#x, expected %#x, type %s.\n", hr, expected_hr, resources[r].name);
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for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
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{
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@ -5019,6 +5024,8 @@ static void test_lockrect_invalid(void)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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@ -5054,6 +5061,8 @@ static void test_lockrect_invalid(void)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &valid[0], 0);
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