wined3d: Return the (binary) write mask from shader_glsl_add_dst_param().

This commit is contained in:
H. Verbeet 2007-01-15 19:30:28 +01:00 committed by Alexandre Julliard
parent 9f4f02b5fb
commit 16cf41413b
1 changed files with 10 additions and 4 deletions

View File

@ -721,10 +721,11 @@ static void shader_glsl_get_register_name(
}
/* Get the GLSL write mask for the destination register */
static void shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
char *ptr = write_mask;
DWORD mask = param & WINED3DSP_WRITEMASK_ALL;
if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
if (mask != WINED3DSP_WRITEMASK_ALL) {
*ptr++ = '.';
if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
if (param & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
@ -733,6 +734,8 @@ static void shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
}
*ptr = '\0';
return mask;
}
static void shader_glsl_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_str) {
@ -783,15 +786,18 @@ static void shader_glsl_add_src_param(SHADER_OPCODE_ARG* arg, const DWORD param,
/* From a given parameter token, generate the corresponding GLSL string.
* Also, return the actual register name and swizzle in case the
* caller needs this information as well. */
static void shader_glsl_add_dst_param(SHADER_OPCODE_ARG* arg, const DWORD param,
static DWORD shader_glsl_add_dst_param(SHADER_OPCODE_ARG* arg, const DWORD param,
const DWORD addr_token, char *reg_name, char *write_mask, char *out_str) {
BOOL is_color = FALSE;
DWORD mask;
write_mask[0] = reg_name[0] = out_str[0] = 0;
shader_glsl_get_register_name(param, addr_token, reg_name, &is_color, arg);
shader_glsl_get_write_mask(param, write_mask);
mask = shader_glsl_get_write_mask(param, write_mask);
sprintf(out_str, "%s%s", reg_name, write_mask);
return mask;
}
/** Process GLSL instruction modifiers */