d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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@ -1487,7 +1487,6 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
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if (rc == D3D_OK && NULL != retStream) {
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IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
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IWineD3DVertexBuffer_Release(retStream);
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}else{
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FIXME("Call to GetStreamSource failed %p\n", pStride);
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*pStream = NULL;
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@ -789,7 +789,6 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
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if (rc == D3D_OK && NULL != retStream) {
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IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
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IWineD3DVertexBuffer_Release(retStream);
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}else{
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FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
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*pStream = NULL;
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@ -2458,7 +2458,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
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return WINED3DERR_INVALIDCALL;
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}
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IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
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return WINED3D_OK;
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}
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