wined3d: Add support for buffer UAVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-14 13:15:10 +01:00 committed by Alexandre Julliard
parent 10f0e70585
commit 167d4acfd2
2 changed files with 60 additions and 35 deletions

View File

@ -3416,7 +3416,8 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_unordered_access_view *view; struct wined3d_unordered_access_view *view;
struct wined3d_texture *texture; struct wined3d_texture *texture = NULL;
struct wined3d_buffer *buffer;
GLuint texture_name; GLuint texture_name;
unsigned int i; unsigned int i;
GLint level; GLint level;
@ -3440,26 +3441,35 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
if (view->resource->type == WINED3D_RTYPE_BUFFER) if (view->resource->type == WINED3D_RTYPE_BUFFER)
{ {
FIXME("Buffer unordered access views not implemented.\n"); buffer = buffer_from_resource(view->resource);
continue; wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
}
else
{
texture = texture_from_resource(view->resource);
wined3d_texture_load(texture, context, FALSE);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_TEXTURE_RGB);
} }
context->uses_uavs = 1; context->uses_uavs = 1;
texture = texture_from_resource(view->resource);
wined3d_texture_load(texture, context, FALSE);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_TEXTURE_RGB);
if (view->gl_view.name) if (view->gl_view.name)
{ {
texture_name = view->gl_view.name; texture_name = view->gl_view.name;
level = 0; level = 0;
} }
else else if (texture)
{ {
texture_name = wined3d_texture_get_gl_texture(texture, FALSE)->name; texture_name = wined3d_texture_get_gl_texture(texture, FALSE)->name;
level = view->level_idx; level = view->level_idx;
} }
else
{
FIXME("Unsupported buffer unordered access view.\n");
GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
continue;
}
GL_EXTCALL(glBindImageTexture(i, texture_name, level, GL_TRUE, 0, GL_READ_WRITE, GL_EXTCALL(glBindImageTexture(i, texture_name, level, GL_TRUE, 0, GL_READ_WRITE,
view->format->glInternal)); view->format->glInternal));

View File

@ -177,6 +177,39 @@ static void create_buffer_texture(struct wined3d_gl_view *view,
context_release(context); context_release(context);
} }
static HRESULT create_buffer_view(struct wined3d_gl_view *view,
const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
const struct wined3d_format *view_format)
{
unsigned int offset, size;
if (desc->format_id == WINED3DFMT_UNKNOWN)
{
FIXME("Structured buffer views not supported.\n");
return WINED3D_OK;
}
if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
FIXME("Raw buffer views not supported.\n");
return WINED3D_OK;
}
if (desc->u.buffer.start_idx > ~0u / view_format->byte_count
|| desc->u.buffer.count > ~0u / view_format->byte_count)
return E_INVALIDARG;
offset = desc->u.buffer.start_idx * view_format->byte_count;
size = desc->u.buffer.count * view_format->byte_count;
if (offset >= buffer->resource.size
|| size > buffer->resource.size - offset)
return E_INVALIDARG;
create_buffer_texture(view, buffer, view_format, offset, size);
return WINED3D_OK;
}
ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
{ {
ULONG refcount = InterlockedIncrement(&view->refcount); ULONG refcount = InterlockedIncrement(&view->refcount);
@ -472,32 +505,10 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
if (resource->type == WINED3D_RTYPE_BUFFER) if (resource->type == WINED3D_RTYPE_BUFFER)
{ {
struct wined3d_buffer *buffer = buffer_from_resource(resource); struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (desc->format_id == WINED3DFMT_UNKNOWN) if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view_format)))
{ return hr;
FIXME("Structured buffer views not supported.\n");
}
else if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
FIXME("Raw buffer views not supported.\n");
}
else
{
unsigned int offset, size;
if (desc->u.buffer.start_idx > ~0u / view_format->byte_count
|| desc->u.buffer.count > ~0u / view_format->byte_count)
return E_INVALIDARG;
offset = desc->u.buffer.start_idx * view_format->byte_count;
size = desc->u.buffer.count * view_format->byte_count;
if (offset >= buffer->resource.size
|| size > buffer->resource.size - offset)
return E_INVALIDARG;
create_buffer_texture(&view->gl_view, buffer, view_format, offset, size);
}
} }
else else
{ {
@ -638,7 +649,7 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
if (resource->type == WINED3D_RTYPE_BUFFER) if (resource->type == WINED3D_RTYPE_BUFFER)
{ {
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type)); wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
return; return;
} }
@ -671,7 +682,11 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
if (resource->type == WINED3D_RTYPE_BUFFER) if (resource->type == WINED3D_RTYPE_BUFFER)
{ {
FIXME("Buffer unordered access views not supported.\n"); struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view->format)))
return hr;
} }
else else
{ {