d3dcompiler: Remove shader_type typedef.

This commit is contained in:
Matteo Bruni 2012-05-08 16:17:29 +02:00 committed by Alexandre Julliard
parent ab7fe6086e
commit 167612aea9
1 changed files with 4 additions and 4 deletions

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@ -44,11 +44,11 @@ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN; const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
/* Shader assembler definitions */ enum shader_type
typedef enum _shader_type { {
ST_VERTEX, ST_VERTEX,
ST_PIXEL, ST_PIXEL,
} shader_type; };
typedef enum BWRITER_COMPARISON_TYPE { typedef enum BWRITER_COMPARISON_TYPE {
BWRITER_COMPARISON_NONE, BWRITER_COMPARISON_NONE,
@ -111,7 +111,7 @@ struct samplerdecl {
#define INSTRARRAY_INITIAL_SIZE 8 #define INSTRARRAY_INITIAL_SIZE 8
struct bwriter_shader { struct bwriter_shader {
shader_type type; enum shader_type type;
/* Shader version selected */ /* Shader version selected */
DWORD version; DWORD version;