wined3d: Output unhandled renderstates with debug_d3drenderstate.
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@ -3677,6 +3677,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_WRAP5 :
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case WINED3DRS_WRAP5 :
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case WINED3DRS_WRAP6 :
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case WINED3DRS_WRAP6 :
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case WINED3DRS_WRAP7 :
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case WINED3DRS_WRAP7 :
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case WINED3DRS_WRAP8 :
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case WINED3DRS_WRAP9 :
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case WINED3DRS_WRAP10 :
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case WINED3DRS_WRAP11 :
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case WINED3DRS_WRAP12 :
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case WINED3DRS_WRAP13 :
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case WINED3DRS_WRAP14 :
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case WINED3DRS_WRAP15 :
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/**
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/**
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http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/
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http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/
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http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp
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http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp
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@ -3686,7 +3694,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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so far as I can tell, wrapping and texture-coordinate generate go hand in hand,
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so far as I can tell, wrapping and texture-coordinate generate go hand in hand,
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*/
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*/
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TRACE("(%p)->(%d,%ld) Texture wraping not yet supported\n",This, State, Value);
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TRACE("(%p)->(%s,%ld) Texture wraping not yet supported\n",This, debug_d3drenderstate(State), Value);
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break;
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break;
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case WINED3DRS_MULTISAMPLEANTIALIAS :
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case WINED3DRS_MULTISAMPLEANTIALIAS :
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{
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{
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@ -3760,7 +3768,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION :
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{
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{
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FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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break;
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break;
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}
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}
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case WINED3DRS_TWOSIDEDSTENCILMODE :
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case WINED3DRS_TWOSIDEDSTENCILMODE :
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@ -3882,7 +3890,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_BLENDFACTOR :
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case WINED3DRS_BLENDFACTOR :
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case WINED3DRS_SRGBWRITEENABLE :
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case WINED3DRS_SRGBWRITEENABLE :
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{
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{
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FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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break;
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break;
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}
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}
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case WINED3DRS_DEPTHBIAS :
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case WINED3DRS_DEPTHBIAS :
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@ -3899,20 +3907,11 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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}
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break;
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break;
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}
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}
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case WINED3DRS_WRAP8 :
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case WINED3DRS_WRAP9 :
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case WINED3DRS_WRAP10 :
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case WINED3DRS_WRAP11 :
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case WINED3DRS_WRAP12 :
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case WINED3DRS_WRAP13 :
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case WINED3DRS_WRAP14 :
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case WINED3DRS_WRAP15 :
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case WINED3DRS_SEPARATEALPHABLENDENABLE :
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case WINED3DRS_SEPARATEALPHABLENDENABLE :
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case WINED3DRS_SRCBLENDALPHA :
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case WINED3DRS_SRCBLENDALPHA :
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case WINED3DRS_DESTBLENDALPHA :
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case WINED3DRS_DESTBLENDALPHA :
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case WINED3DRS_BLENDOPALPHA :
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case WINED3DRS_BLENDOPALPHA :
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/*Put back later: FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value); */
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
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break;
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break;
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default:
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default:
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FIXME("(%p)->(%d,%ld) unrecognized\n", This, State, Value);
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FIXME("(%p)->(%d,%ld) unrecognized\n", This, State, Value);
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