wined3d: Recognize SM4.1 lod opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5320,6 +5320,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_LD_STRUCTURED */ NULL,
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/* WINED3DSIH_LD_UAV_TYPED */ NULL,
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/* WINED3DSIH_LIT */ shader_hw_map2gl,
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/* WINED3DSIH_LOD */ NULL,
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/* WINED3DSIH_LOG */ shader_hw_scalar_op,
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/* WINED3DSIH_LOGP */ shader_hw_scalar_op,
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/* WINED3DSIH_LOOP */ shader_hw_loop,
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@ -8738,6 +8738,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_LD_STRUCTURED */ NULL,
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/* WINED3DSIH_LD_UAV_TYPED */ NULL,
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/* WINED3DSIH_LIT */ shader_glsl_lit,
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/* WINED3DSIH_LOD */ NULL,
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/* WINED3DSIH_LOG */ shader_glsl_scalar_op,
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/* WINED3DSIH_LOGP */ shader_glsl_scalar_op,
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/* WINED3DSIH_LOOP */ shader_glsl_loop,
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@ -150,6 +150,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_LD_STRUCTURED */ "ld_structured",
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/* WINED3DSIH_LD_UAV_TYPED */ "ld_uav_typed",
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/* WINED3DSIH_LIT */ "lit",
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/* WINED3DSIH_LOD */ "lod",
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/* WINED3DSIH_LOG */ "log",
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/* WINED3DSIH_LOGP */ "logp",
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/* WINED3DSIH_LOOP */ "loop",
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@ -203,6 +203,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM4_OP_LOD = 0x6c,
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WINED3D_SM4_OP_GATHER4 = 0x6d,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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@ -801,6 +802,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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shader_sm4_read_dcl_indexable_temp},
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{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
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shader_sm4_read_dcl_global_flags},
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{WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
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{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
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{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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@ -666,6 +666,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_LD_STRUCTURED,
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WINED3DSIH_LD_UAV_TYPED,
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WINED3DSIH_LIT,
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WINED3DSIH_LOD,
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WINED3DSIH_LOG,
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WINED3DSIH_LOGP,
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WINED3DSIH_LOOP,
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