dsound: Close sleepev handle after releasing audio client.
It's used as audio client event handle, so it shouldn't be closed as long as audio client is alive. Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -207,7 +207,6 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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CloseHandle(device->thread);
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CloseHandle(device->thread);
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CloseHandle(device->thread_finished);
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CloseHandle(device->thread_finished);
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}
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}
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CloseHandle(device->sleepev);
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EnterCriticalSection(&DSOUND_renderers_lock);
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EnterCriticalSection(&DSOUND_renderers_lock);
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list_remove(&device->entry);
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list_remove(&device->entry);
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@ -234,6 +233,7 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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IAudioStreamVolume_Release(device->volume);
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IAudioStreamVolume_Release(device->volume);
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if(device->mmdevice)
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if(device->mmdevice)
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IMMDevice_Release(device->mmdevice);
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IMMDevice_Release(device->mmdevice);
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CloseHandle(device->sleepev);
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HeapFree(GetProcessHeap(), 0, device->tmp_buffer);
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HeapFree(GetProcessHeap(), 0, device->tmp_buffer);
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HeapFree(GetProcessHeap(), 0, device->cp_buffer);
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HeapFree(GetProcessHeap(), 0, device->cp_buffer);
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HeapFree(GetProcessHeap(), 0, device->buffer);
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HeapFree(GetProcessHeap(), 0, device->buffer);
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