wined3d: Only create back-buffer views for swapchains with WINED3DUSAGE_RENDERTARGET set.
Since without it the view wouldn't be usable. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1077,7 +1077,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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goto err_out;
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}
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if (swapchain_desc->backbuffer_count)
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if (swapchain_desc->backbuffer_count && swapchain_desc->backbuffer_usage & WINED3DUSAGE_RENDERTARGET)
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{
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struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
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struct wined3d_view_desc view_desc;
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@ -1113,7 +1113,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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TRACE("All defaults now set up.\n");
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/* Clear the screen */
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if (swapchain->back_buffers && swapchain->back_buffers[0])
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if (device->back_buffer_view)
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clear_flags |= WINED3DCLEAR_TARGET;
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if (swapchain_desc->enable_auto_depth_stencil)
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clear_flags |= WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL;
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@ -4893,7 +4893,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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wined3d_rendertarget_view_decref(device->back_buffer_view);
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device->back_buffer_view = NULL;
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}
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if (swapchain->desc.backbuffer_count)
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if (swapchain->desc.backbuffer_count && swapchain->desc.backbuffer_usage & WINED3DUSAGE_RENDERTARGET)
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{
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struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
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