wined3d: Store RGBQUADs in palettes.
This commit is contained in:
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19f45af19c
commit
1558391a11
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@ -53,6 +53,7 @@ ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette)
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HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
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HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
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DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
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DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
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{
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{
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unsigned int i;
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TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
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TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
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palette, flags, start, count, entries);
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palette, flags, start, count, entries);
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@ -64,13 +65,20 @@ HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
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if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
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if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
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{
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{
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BYTE *entry = (BYTE *)entries;
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BYTE *entry = (BYTE *)entries;
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unsigned int i;
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for (i = start; i < count + start; ++i)
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for (i = start; i < count + start; ++i)
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*entry++ = palette->palents[i].peRed;
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*entry++ = palette->colors[i].rgbRed;
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}
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}
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else
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else
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memcpy(entries, palette->palents + start, count * sizeof(*entries));
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{
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for (i = 0; i < count; ++i)
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{
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entries[i].peRed = palette->colors[i + start].rgbRed;
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entries[i].peGreen = palette->colors[i + start].rgbGreen;
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entries[i].peBlue = palette->colors[i + start].rgbBlue;
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entries[i].peFlags = palette->colors[i + start].rgbReserved;
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}
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}
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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@ -79,6 +87,7 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
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DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
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DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
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{
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{
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struct wined3d_resource *resource;
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struct wined3d_resource *resource;
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unsigned int i;
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TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
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TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
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palette, flags, start, count, entries);
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palette, flags, start, count, entries);
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@ -87,26 +96,31 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
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if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
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if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
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{
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{
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const BYTE *entry = (const BYTE *)entries;
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const BYTE *entry = (const BYTE *)entries;
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unsigned int i;
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for (i = start; i < count + start; ++i)
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for (i = start; i < count + start; ++i)
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palette->palents[i].peRed = *entry++;
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palette->colors[i].rgbRed = *entry++;
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}
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}
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else
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else
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{
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{
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memcpy(palette->palents + start, entries, count * sizeof(*palette->palents));
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for (i = 0; i < count; ++i)
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{
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palette->colors[i + start].rgbRed = entries[i].peRed;
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palette->colors[i + start].rgbGreen = entries[i].peGreen;
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palette->colors[i + start].rgbBlue = entries[i].peBlue;
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palette->colors[i + start].rgbReserved = entries[i].peFlags;
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}
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/* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
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/* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
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if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
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if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
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{
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{
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TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
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TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
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palette->palents[0].peRed = 0;
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palette->colors[0].rgbRed = 0;
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palette->palents[0].peGreen = 0;
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palette->colors[0].rgbGreen = 0;
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palette->palents[0].peBlue = 0;
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palette->colors[0].rgbBlue = 0;
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palette->palents[255].peRed = 255;
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palette->colors[255].rgbRed = 255;
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palette->palents[255].peGreen = 255;
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palette->colors[255].rgbGreen = 255;
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palette->palents[255].peBlue = 255;
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palette->colors[255].rgbBlue = 255;
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}
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}
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}
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}
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@ -789,19 +789,8 @@ static void surface_realize_palette(struct wined3d_surface *surface)
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if (surface->flags & SFLAG_DIBSECTION)
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if (surface->flags & SFLAG_DIBSECTION)
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{
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{
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RGBQUAD col[256];
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unsigned int i;
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TRACE("Updating the DC's palette.\n");
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TRACE("Updating the DC's palette.\n");
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SetDIBColorTable(surface->hDC, 0, 256, palette->colors);
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for (i = 0; i < 256; ++i)
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{
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col[i].rgbRed = palette->palents[i].peRed;
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col[i].rgbGreen = palette->palents[i].peGreen;
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col[i].rgbBlue = palette->palents[i].peBlue;
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col[i].rgbReserved = 0;
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}
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SetDIBColorTable(surface->hDC, 0, 256, col);
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}
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}
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/* Propagate the changes to the drawable when we have a palette. */
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/* Propagate the changes to the drawable when we have a palette. */
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@ -1122,9 +1111,9 @@ static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface
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case WINED3DFMT_P8_UINT:
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case WINED3DFMT_P8_UINT:
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if (surface->palette)
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if (surface->palette)
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{
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{
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float_color->r = surface->palette->palents[color].peRed / 255.0f;
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float_color->r = surface->palette->colors[color].rgbRed / 255.0f;
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float_color->g = surface->palette->palents[color].peGreen / 255.0f;
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float_color->g = surface->palette->colors[color].rgbGreen / 255.0f;
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float_color->b = surface->palette->palents[color].peBlue / 255.0f;
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float_color->b = surface->palette->colors[color].rgbBlue / 255.0f;
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}
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}
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else
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else
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{
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{
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@ -1393,19 +1382,8 @@ static void gdi_surface_realize_palette(struct wined3d_surface *surface)
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if (surface->flags & SFLAG_DIBSECTION)
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if (surface->flags & SFLAG_DIBSECTION)
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{
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{
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RGBQUAD col[256];
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unsigned int i;
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TRACE("Updating the DC's palette.\n");
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TRACE("Updating the DC's palette.\n");
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SetDIBColorTable(surface->hDC, 0, 256, palette->colors);
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for (i = 0; i < 256; ++i)
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{
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col[i].rgbRed = palette->palents[i].peRed;
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col[i].rgbGreen = palette->palents[i].peGreen;
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col[i].rgbBlue = palette->palents[i].peBlue;
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col[i].rgbReserved = 0;
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}
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SetDIBColorTable(surface->hDC, 0, 256, col);
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}
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}
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/* Update the image because of the palette change. Some games like e.g.
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/* Update the image because of the palette change. Some games like e.g.
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@ -3177,11 +3155,11 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
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/* GetDC on palettized formats is unsupported in D3D9, and the method
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/* GetDC on palettized formats is unsupported in D3D9, and the method
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* is missing in D3D8, so this should only be used for DX <=7
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* is missing in D3D8, so this should only be used for DX <=7
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* surfaces (with non-device palettes). */
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* surfaces (with non-device palettes). */
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const PALETTEENTRY *pal = NULL;
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const RGBQUAD *colors = NULL;
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if (surface->palette)
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if (surface->palette)
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{
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{
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pal = surface->palette->palents;
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colors = surface->palette->colors;
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}
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}
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else
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else
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{
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{
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@ -3189,23 +3167,11 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
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struct wined3d_surface *dds_primary = swapchain->front_buffer;
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struct wined3d_surface *dds_primary = swapchain->front_buffer;
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if (dds_primary && dds_primary->palette)
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if (dds_primary && dds_primary->palette)
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pal = dds_primary->palette->palents;
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colors = dds_primary->palette->colors;
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}
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}
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if (pal)
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if (colors)
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{
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SetDIBColorTable(surface->hDC, 0, 256, colors);
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RGBQUAD col[256];
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unsigned int i;
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for (i = 0; i < 256; ++i)
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{
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col[i].rgbRed = pal[i].peRed;
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col[i].rgbGreen = pal[i].peGreen;
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col[i].rgbBlue = pal[i].peBlue;
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col[i].rgbReserved = 0;
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}
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SetDIBColorTable(surface->hDC, 0, 256, col);
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}
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}
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}
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surface->flags |= SFLAG_DCINUSE;
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surface->flags |= SFLAG_DCINUSE;
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@ -3417,20 +3383,17 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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* the index is stored in the alpha component so no conversion is needed. */
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* the index is stored in the alpha component so no conversion is needed. */
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if (surface->resource.format->id == WINED3DFMT_P8_UINT && !swapchain_is_p8(context->swapchain))
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if (surface->resource.format->id == WINED3DFMT_P8_UINT && !swapchain_is_p8(context->swapchain))
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{
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{
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const PALETTEENTRY *pal = NULL;
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const RGBQUAD *colors = NULL;
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DWORD width = pitch / 3;
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DWORD width = pitch / 3;
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int x, y, c;
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int x, y, c;
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if (surface->palette)
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if (!surface->palette)
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{
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pal = surface->palette->palents;
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}
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else
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{
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{
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ERR("Palette is missing, cannot perform inverse palette lookup\n");
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ERR("Palette is missing, cannot perform inverse palette lookup\n");
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HeapFree(GetProcessHeap(), 0, mem);
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HeapFree(GetProcessHeap(), 0, mem);
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return;
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return;
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}
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}
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colors = surface->palette->colors;
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for (y = 0; y < surface->resource.height; y++)
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for (y = 0; y < surface->resource.height; y++)
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{
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{
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@ -3443,9 +3406,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
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for (c = 0; c < 256; c++)
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for (c = 0; c < 256; c++)
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{
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{
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if (*red == pal[c].peRed
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if (*red == colors[c].rgbRed
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&& *green == pal[c].peGreen
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&& *green == colors[c].rgbGreen
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&& *blue == pal[c].peBlue)
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&& *blue == colors[c].rgbBlue)
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{
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{
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*((BYTE *)data.addr + y * width + x) = c;
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*((BYTE *)data.addr + y * width + x) = c;
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break;
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break;
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@ -3590,9 +3553,9 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
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/* Get the surface's palette */
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/* Get the surface's palette */
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for (i = 0; i < 256; ++i)
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for (i = 0; i < 256; ++i)
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{
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{
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table[i][0] = pal->palents[i].peRed;
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table[i][0] = pal->colors[i].rgbRed;
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table[i][1] = pal->palents[i].peGreen;
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table[i][1] = pal->colors[i].rgbGreen;
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table[i][2] = pal->palents[i].peBlue;
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table[i][2] = pal->colors[i].rgbBlue;
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/* When index_in_alpha is set the palette index is stored in the
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/* When index_in_alpha is set the palette index is stored in the
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* alpha component. In case of a readback we can then read
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* alpha component. In case of a readback we can then read
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@ -3605,7 +3568,7 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
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else if (colorkey && color_in_range(&surface->container->src_blt_color_key, i))
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else if (colorkey && color_in_range(&surface->container->src_blt_color_key, i))
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table[i][3] = 0x00;
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table[i][3] = 0x00;
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else if (pal->flags & WINED3D_PALETTE_ALPHA)
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else if (pal->flags & WINED3D_PALETTE_ALPHA)
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table[i][3] = pal->palents[i].peFlags;
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table[i][3] = pal->colors[i].rgbReserved;
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else
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else
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table[i][3] = 0xff;
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table[i][3] = 0xff;
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}
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}
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@ -3089,7 +3089,7 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, c
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if (format->id == WINED3DFMT_P8_UINT)
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if (format->id == WINED3DFMT_P8_UINT)
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{
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{
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PALETTEENTRY *e;
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const RGBQUAD *e;
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BYTE r, g, b, a;
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BYTE r, g, b, a;
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if (!surface->palette)
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if (!surface->palette)
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@ -3103,16 +3103,16 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, c
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b = (BYTE)((color->b * 255.0f) + 0.5f);
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b = (BYTE)((color->b * 255.0f) + 0.5f);
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a = (BYTE)((color->a * 255.0f) + 0.5f);
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a = (BYTE)((color->a * 255.0f) + 0.5f);
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e = &surface->palette->palents[a];
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e = &surface->palette->colors[a];
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if (e->peRed == r && e->peGreen == g && e->peBlue == b)
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if (e->rgbRed == r && e->rgbGreen == g && e->rgbBlue == b)
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return a;
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return a;
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WARN("Alpha didn't match index, searching full palette.\n");
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WARN("Alpha didn't match index, searching full palette.\n");
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for (i = 0; i < 256; ++i)
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for (i = 0; i < 256; ++i)
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{
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{
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e = &surface->palette->palents[i];
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e = &surface->palette->colors[i];
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if (e->peRed == r && e->peGreen == g && e->peBlue == b)
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if (e->rgbRed == r && e->rgbGreen == g && e->rgbBlue == b)
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return i;
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return i;
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}
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}
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@ -2958,7 +2958,7 @@ struct wined3d_palette
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struct wined3d_device *device;
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struct wined3d_device *device;
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unsigned int size;
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unsigned int size;
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PALETTEENTRY palents[256];
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RGBQUAD colors[256];
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DWORD flags;
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DWORD flags;
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};
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};
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