d3d10: Actually use the parse_fx10() return value.
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1b4e61c07a
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152c9637ac
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@ -410,15 +410,12 @@ static HRESULT fx10_chunk_handler(const char *data, void *ctx)
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switch(tag)
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switch(tag)
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{
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{
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case TAG_FX10:
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case TAG_FX10:
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parse_fx10(e, ptr, chunk_size);
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return parse_fx10(e, ptr, chunk_size);
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break;
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default:
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default:
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FIXME("Unhandled chunk %s\n", tag_str);
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FIXME("Unhandled chunk %s\n", tag_str);
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break;
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return S_OK;
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}
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}
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return S_OK;
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}
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}
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HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
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HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
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