winebus.sys: Allow mapping of SDL controllers.
Signed-off-by: Aric Stewart <aric@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,5 +1,5 @@
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MODULE = winebus.sys
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IMPORTS = ntoskrnl setupapi
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IMPORTS = ntoskrnl setupapi advapi32
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EXTRALIBS = $(IOKIT_LIBS) $(UDEV_LIBS)
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EXTRAINCL = $(UDEV_CFLAGS) $(SDL2_CFLAGS)
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EXTRADLLFLAGS = -Wl,--subsystem,native
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@ -38,6 +38,7 @@
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "winreg.h"
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#include "winternl.h"
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#include "ddk/wdm.h"
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#include "ddk/hidtypes.h"
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@ -106,6 +107,7 @@ MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_memset);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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#endif
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static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick);
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static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick);
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@ -890,9 +892,14 @@ static void process_device_event(SDL_Event *event)
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set_mapped_report_from_event(event);
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}
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typedef struct _thread_args {
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HANDLE event;
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UNICODE_STRING *registry_path;
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} thread_arguments;
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static DWORD CALLBACK deviceloop_thread(void *args)
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{
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HANDLE init_done = args;
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thread_arguments *thread_args = args;
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SDL_Event event;
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if (pSDL_Init(SDL_INIT_GAMECONTROLLER|SDL_INIT_HAPTIC) < 0)
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@ -904,7 +911,58 @@ static DWORD CALLBACK deviceloop_thread(void *args)
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pSDL_JoystickEventState(SDL_ENABLE);
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pSDL_GameControllerEventState(SDL_ENABLE);
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SetEvent(init_done);
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/* Process mappings */
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if (pSDL_GameControllerAddMapping != NULL)
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{
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HANDLE key;
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OBJECT_ATTRIBUTES attr;
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WCHAR buffer[MAX_PATH];
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UNICODE_STRING regpath = {0, sizeof(buffer), buffer};
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static const WCHAR szPath[] = {'\\','m','a','p',0};
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RtlCopyUnicodeString(®path, thread_args->registry_path);
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RtlAppendUnicodeToString(®path, szPath);
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InitializeObjectAttributes(&attr, ®path, OBJ_CASE_INSENSITIVE | OBJ_KERNEL_HANDLE, NULL, NULL);
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if (NtOpenKey(&key, KEY_ALL_ACCESS, &attr) == STATUS_SUCCESS)
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{
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DWORD index = 0;
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CHAR *buffer = NULL;
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DWORD buffer_len = 0;
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LSTATUS rc;
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do {
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CHAR name[255];
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DWORD name_len;
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DWORD type;
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DWORD data_len = buffer_len;
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name_len = sizeof(name);
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rc = RegEnumValueA(key, index, name, &name_len, NULL, &type, (LPBYTE)buffer, &data_len);
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if (rc == ERROR_MORE_DATA || buffer == NULL)
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{
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if (buffer)
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buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, data_len);
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else
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buffer = HeapAlloc(GetProcessHeap(), 0, data_len);
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buffer_len = data_len;
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name_len = sizeof(name);
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rc = RegEnumValueA(key, index, name, &name_len, NULL, &type, (LPBYTE)buffer, &data_len);
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}
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if (rc == STATUS_SUCCESS)
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{
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TRACE("Setting mapping %s...\n",debugstr_an(buffer,29));
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pSDL_GameControllerAddMapping(buffer);
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index ++;
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}
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} while (rc == STATUS_SUCCESS);
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HeapFree(GetProcessHeap(), 0, buffer);
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NtClose(key);
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}
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}
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SetEvent(thread_args->event);
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while (1)
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while (pSDL_WaitEvent(&event) != 0)
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@ -926,6 +984,7 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_
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HANDLE events[2];
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DWORD result;
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thread_arguments args;
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TRACE("(%p, %s)\n", driver, debugstr_w(registry_path->Buffer));
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if (sdl_handle == NULL)
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@ -969,6 +1028,7 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_memset);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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#undef LOAD_FUNCPTR
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pSDL_JoystickGetProduct = wine_dlsym(sdl_handle, "SDL_JoystickGetProduct", NULL, 0);
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pSDL_JoystickGetProductVersion = wine_dlsym(sdl_handle, "SDL_JoystickGetProductVersion", NULL, 0);
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@ -983,7 +1043,9 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_
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if (!(events[0] = CreateEventW(NULL, TRUE, FALSE, NULL)))
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goto error;
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if (!(events[1] = CreateThread(NULL, 0, deviceloop_thread, events[0], 0, NULL)))
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args.event = events[0];
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args.registry_path = registry_path;
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if (!(events[1] = CreateThread(NULL, 0, deviceloop_thread, &args, 0, NULL)))
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{
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CloseHandle(events[0]);
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goto error;
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