d3d9: Upload vertex buffer range relative to base vertex index.
Fixes a regression introduced by b18a53a5b4
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2708,7 +2708,7 @@ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
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}
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static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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unsigned int start_vertex, unsigned int vertex_count)
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int base_vertex, unsigned int start_vertex, unsigned int vertex_count)
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{
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct d3d9_vertexbuffer *d3d9_buffer;
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@ -2716,6 +2716,14 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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struct wined3d_buffer *dst_buffer;
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HRESULT hr;
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if (!device->sysmem_vb)
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return;
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if (base_vertex >= 0 || start_vertex >= -base_vertex)
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start_vertex += base_vertex;
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else
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FIXME("System memory vertex data offset is negative.\n");
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map = device->sysmem_vb;
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while (map)
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{
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@ -2777,7 +2785,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
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return D3DERR_INVALIDCALL;
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}
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vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count);
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d3d9_generate_auto_mipmaps(device);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
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@ -2809,7 +2817,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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return D3DERR_INVALIDCALL;
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}
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index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, min_vertex_idx, vertex_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, base_vertex_idx, min_vertex_idx, vertex_count);
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d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
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d3d9_generate_auto_mipmaps(device);
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wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
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