wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-12-01 20:38:02 +03:30 committed by Alexandre Julliard
parent 20c828bdc5
commit 14ed6b1ce3
1 changed files with 1 additions and 0 deletions

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@ -1348,6 +1348,7 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format->internal,
offset, size, format->format, format->type, clear_value));
wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
checkGLcall("clear unordered access view");
}