wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1348,6 +1348,7 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
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GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format->internal,
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offset, size, format->format, format->type, clear_value));
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wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
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checkGLcall("clear unordered access view");
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}
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