include: Add Windows.Gaming.Input.FlightStick runtimeclass declaration.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,18 +34,22 @@ import "windows.devices.power.idl";
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namespace Windows.Gaming.Input {
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namespace Windows.Gaming.Input {
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typedef enum ArcadeStickButtons ArcadeStickButtons;
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typedef enum ArcadeStickButtons ArcadeStickButtons;
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typedef enum FlightStickButtons FlightStickButtons;
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typedef enum GamepadButtons GamepadButtons;
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typedef enum GamepadButtons GamepadButtons;
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typedef enum GameControllerButtonLabel GameControllerButtonLabel;
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typedef enum GameControllerButtonLabel GameControllerButtonLabel;
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typedef enum GameControllerSwitchKind GameControllerSwitchKind;
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typedef enum GameControllerSwitchKind GameControllerSwitchKind;
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typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
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typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
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typedef enum RacingWheelButtons RacingWheelButtons;
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typedef enum RacingWheelButtons RacingWheelButtons;
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typedef struct ArcadeStickReading ArcadeStickReading;
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typedef struct ArcadeStickReading ArcadeStickReading;
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typedef struct FlightStickReading FlightStickReading;
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typedef struct GamepadReading GamepadReading;
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typedef struct GamepadReading GamepadReading;
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typedef struct GamepadVibration GamepadVibration;
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typedef struct GamepadVibration GamepadVibration;
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typedef struct RacingWheelReading RacingWheelReading;
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typedef struct RacingWheelReading RacingWheelReading;
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interface IArcadeStick;
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interface IArcadeStick;
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interface IArcadeStickStatics;
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interface IArcadeStickStatics;
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interface IArcadeStickStatics2;
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interface IArcadeStickStatics2;
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interface IFlightStick;
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interface IFlightStickStatics;
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interface IGameController;
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interface IGameController;
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interface IGameControllerBatteryInfo;
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interface IGameControllerBatteryInfo;
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interface IGamepad;
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interface IGamepad;
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@ -58,6 +62,7 @@ namespace Windows.Gaming.Input {
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interface IRawGameController;
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interface IRawGameController;
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interface IRawGameController2;
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interface IRawGameController2;
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runtimeclass ArcadeStick;
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runtimeclass ArcadeStick;
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runtimeclass FlightStick;
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runtimeclass Gamepad;
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runtimeclass Gamepad;
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runtimeclass Headset;
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runtimeclass Headset;
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runtimeclass RacingWheel;
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runtimeclass RacingWheel;
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@ -65,6 +70,7 @@ namespace Windows.Gaming.Input {
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declare {
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declare {
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
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@ -73,6 +79,9 @@ namespace Windows.Gaming.Input {
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.FlightStick *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.FlightStick *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.FlightStick *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
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@ -108,6 +117,17 @@ namespace Windows.Gaming.Input {
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Special2 = 0x800
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Special2 = 0x800
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};
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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flags
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]
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enum FlightStickButtons
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{
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None = 0x0,
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FirePrimary = 0x1,
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FireSecondary = 0x2,
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};
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[
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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flags
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flags
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@ -273,6 +293,18 @@ namespace Windows.Gaming.Input {
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Windows.Gaming.Input.ArcadeStickButtons Buttons;
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Windows.Gaming.Input.ArcadeStickButtons Buttons;
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};
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};
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[contract(Windows.Foundation.UniversalApiContract, 4.0)]
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struct FlightStickReading
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{
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UINT64 Timestamp;
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Windows.Gaming.Input.FlightStickButtons Buttons;
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Windows.Gaming.Input.GameControllerSwitchPosition HatSwitch;
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DOUBLE Roll;
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DOUBLE Pitch;
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DOUBLE Yaw;
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DOUBLE Throttle;
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};
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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struct GamepadReading
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struct GamepadReading
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{
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{
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@ -349,6 +381,38 @@ namespace Windows.Gaming.Input {
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[out, retval] Windows.Gaming.Input.ArcadeStick **value);
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[out, retval] Windows.Gaming.Input.ArcadeStick **value);
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}
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.FlightStick),
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uuid(b4a2c01c-b83b-4459-a1a9-97b03c33da7c)
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]
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interface IFlightStick : IInspectable
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requires Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT HatSwitchKind([out, retval] Windows.Gaming.Input.GameControllerSwitchKind *value);
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HRESULT GetButtonLabel([in] Windows.Gaming.Input.FlightStickButtons button,
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[out, retval] Windows.Gaming.Input.GameControllerButtonLabel *value);
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HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.FlightStickReading *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.FlightStick),
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uuid(5514924a-fecc-435e-83dc-5cec8a18a520)
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]
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interface IFlightStickStatics : IInspectable
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{
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[eventadd] HRESULT FlightStickAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick *> *value,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT FlightStickAdded([in] EventRegistrationToken token);
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[eventadd] HRESULT FlightStickRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick *> *value,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT FlightStickRemoved([in] EventRegistrationToken token);
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[propget] HRESULT FlightSticks([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.FlightStick *> **value);
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HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
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[out, retval] Windows.Gaming.Input.FlightStick **value);
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}
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[
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
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uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
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@ -537,6 +601,19 @@ namespace Windows.Gaming.Input {
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[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
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[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
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}
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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marshaling_behavior(agile),
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static(Windows.Gaming.Input.IFlightStickStatics, Windows.Foundation.UniversalApiContract, 4.0),
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threading(both)
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]
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runtimeclass FlightStick
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{
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[default] interface Windows.Gaming.Input.IFlightStick;
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interface Windows.Gaming.Input.IGameController;
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interface Windows.Gaming.Input.IGameControllerBatteryInfo;
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}
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[
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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marshaling_behavior(agile),
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