wined3d: Recognize SM5 dcl_gsinstances opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5054,6 +5054,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_FUNCTION_BODY */ NULL,
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
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/* WINED3DSIH_DCL_GS_INSTANCES */ NULL,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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@ -10049,6 +10049,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_FUNCTION_BODY */ NULL,
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
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/* WINED3DSIH_DCL_GS_INSTANCES */ NULL,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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@ -74,6 +74,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_FUNCTION_BODY */ "dcl_function_body",
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
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/* WINED3DSIH_DCL_GS_INSTANCES */ "dcl_gs_instances",
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count",
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
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@ -1019,6 +1020,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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else
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reg_maps->cb_sizes[reg->idx[0].offset] = reg->idx[1].offset;
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_GS_INSTANCES)
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{
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if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
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shader->u.gs.instance_count = ins.declaration.count;
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else
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FIXME("Invalid instruction %#x for shader type %#x.\n",
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ins.handler_idx, shader_version.type);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
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{
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if (reg_maps->icb)
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@ -2648,11 +2657,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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shader_addline(&buffer, ", comparisonMode");
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
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|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT
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|| ins.handler_idx == WINED3DSIH_DCL_GS_INSTANCES
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|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
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{
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shader_addline(&buffer, "%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
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}
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@ -294,6 +294,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
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WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
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WINED3D_SM5_OP_SYNC = 0xbe,
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WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
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};
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enum wined3d_sm4_register_type
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@ -1053,6 +1054,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
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{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
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shader_sm5_read_sync},
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{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
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shader_sm4_read_declaration_count},
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};
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static const enum wined3d_shader_register_type register_type_table[] =
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@ -700,6 +700,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_FUNCTION_BODY,
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WINED3DSIH_DCL_FUNCTION_TABLE,
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WINED3DSIH_DCL_GLOBAL_FLAGS,
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WINED3DSIH_DCL_GS_INSTANCES,
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WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
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WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
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WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
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@ -3681,7 +3682,8 @@ struct wined3d_geometry_shader
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{
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enum wined3d_primitive_type input_type;
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enum wined3d_primitive_type output_type;
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UINT vertices_out;
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unsigned int vertices_out;
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unsigned int instance_count;
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struct wined3d_stream_output_desc so_desc;
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};
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