dinput: Correct wrong loop delimiter in diactionformat_priority.

This commit is contained in:
Lucas Zawacki 2012-03-24 18:47:47 -03:00 committed by Alexandre Julliard
parent b01ce6b633
commit 146176cc38
1 changed files with 9 additions and 9 deletions

View File

@ -308,32 +308,32 @@ void _copy_diactionformatWtoA(LPDIACTIONFORMATA to, LPDIACTIONFORMATW from)
}
}
/* _diactionformat_priority
/* diactionformat_priority
*
* Given a DIACTIONFORMAT structure and a DI genre, returns the enumeration
* priority. Joysticks should pass the game genre, and mouse or keyboard their
* respective DI*_MASK
*/
static DWORD _diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
static DWORD diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
for(i=0; i < lpdiaf->dwActionSize; i++)
for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
return priorityFlags;
}
static DWORD _diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
static DWORD diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
for(i=0; i < lpdiaf->dwActionSize; i++)
for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
@ -913,7 +913,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
callbackFlags = _diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@ -931,7 +931,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = _diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
@ -973,7 +973,7 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
callbackFlags = _diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@ -991,7 +991,7 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = _diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);