diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index 363d0075b00..5bc871be669 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -20,8 +20,8 @@ @ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) @ stub D3DX10CreateDevice(ptr long long long ptr) @ stub D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) -@ stub D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) -@ stub D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) +@ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c index b3f9341f319..1b505fa9b1d 100644 --- a/dlls/d3dx10_43/d3dx10_43_main.c +++ b/dlls/d3dx10_43/d3dx10_43_main.c @@ -21,6 +21,8 @@ #include "config.h" #include "wine/port.h" +#include "wine/debug.h" +#include "wine/unicode.h" #include @@ -32,6 +34,9 @@ #include "objbase.h" #include "d3d10.h" +#include "d3dx10core.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3dx); BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { @@ -59,3 +64,29 @@ BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) return FALSE; } + +HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult) +{ + FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " + "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n", + debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, + device, effectpool, pump, effect, errors, hresult); + + return E_NOTIMPL; +} + +HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult) +{ + FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, " + "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n", + debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, + effectpool, pump, effect, errors, hresult); + + return E_NOTIMPL; +}