From 145c417e98e173e73de10dc77e7fd1a19e46843f Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Thu, 6 Jun 2013 10:16:49 +0200 Subject: [PATCH] wined3d: Make state_fog_vertexpart() static. --- dlls/wined3d/state.c | 2 +- dlls/wined3d/wined3d_private.h | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 1204744e9d6..491ee915ae2 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -946,7 +946,7 @@ static void state_stencilwrite(struct wined3d_context *context, const struct win checkGLcall("glStencilMask"); } -void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f10bd70174e..65395483cbf 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2626,8 +2626,6 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; void light(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; -void state_fog_vertexpart(struct wined3d_context *context, - const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; void clipplane(struct wined3d_context *context,