wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
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@ -1292,14 +1292,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
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/* This function checks if the primary render target uses the 8bit paletted format. */
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static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
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{
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if (device->fb.render_targets && device->fb.render_targets[0])
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{
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const struct wined3d_surface *render_target = device->fb.render_targets[0];
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if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
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&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
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return TRUE;
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}
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return FALSE;
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return device->swapchains[0]->desc.backbuffer_format == WINED3DFMT_P8_UINT;
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}
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static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
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