diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index c99eafc7524..bf2e77e5b71 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -4858,19 +4858,21 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface, { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture); - HRESULT hr; + struct wined3d_texture *wined3d_texture = NULL; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); wined3d_mutex_lock(); - hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface); + if (tex && ((tex->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) || !device->hardware_device)) + wined3d_texture = tex->draw_texture ? tex->draw_texture : tex->wined3d_texture; + wined3d_stateblock_set_texture(device->state, stage, wined3d_texture); fixup_texture_alpha_op(device); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static const struct tss_lookup diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c index 8a53f73d18d..0e0a198add2 100644 --- a/dlls/ddraw/tests/ddraw1.c +++ b/dlls/ddraw/tests/ddraw1.c @@ -14332,6 +14332,122 @@ static void run_for_each_device_type(void (*test_func)(const GUID *)) test_func(&IID_IDirect3DRGBDevice); } +static void test_texture_wrong_caps(const GUID *device_guid) +{ + static D3DTLVERTEX quad[] = + { + {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, + {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, + {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, + {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, + }; + static DDPIXELFORMAT fmt = + { + sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, + {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} + }; + D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + IDirect3DExecuteBuffer *execute_buffer; + IDirectDrawSurface *surface, *rt; + D3DTEXTUREHANDLE texture_handle; + D3DCOLOR color, expected_color; + D3DEXECUTEBUFFERDESC exec_desc; + IDirect3DMaterial *background; + IDirect3DViewport *viewport; + IDirect3DTexture *texture; + unsigned int inst_length; + IDirect3DDevice *device; + IDirectDraw *ddraw; + DDSURFACEDESC ddsd; + ULONG refcount; + HWND window; + HRESULT hr; + void *ptr; + + window = create_window(); + ddraw = create_ddraw(); + ok(!!ddraw, "Failed to create a ddraw object.\n"); + if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, 640, 480); + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + ddsd.dwHeight = 16; + ddsd.dwWidth = 16; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + U4(ddsd).ddpfPixelFormat = fmt; + hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + fill_surface(surface, 0xff00ff00); + + background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); + viewport_set_background(device, viewport, background); + + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + if (is_software_device_type(device_guid)) + fill_surface(rt, 0xffff0000); + + memset(&exec_desc, 0, sizeof(exec_desc)); + exec_desc.dwSize = sizeof(exec_desc); + exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; + exec_desc.dwBufferSize = 1024; + exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; + hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + memcpy(exec_desc.lpData, quad, sizeof(quad)); + ptr = (BYTE *)exec_desc.lpData + sizeof(quad); + emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4); + emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); + emit_tquad(&ptr, 0); + emit_end(&ptr); + inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData - sizeof(quad); + hr = IDirect3DExecuteBuffer_Unlock(execute_buffer); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + set_execute_data(execute_buffer, 4, sizeof(quad), inst_length); + + hr = IDirect3DDevice_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff; + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, expected_color, 1), "Got color 0x%08x, expected 0x%08x.\n", color, expected_color); + + IDirect3DTexture_Release(texture); + IDirectDrawSurface_Release(surface); + IDirectDrawSurface_Release(rt); + IDirect3DExecuteBuffer_Release(execute_buffer); + destroy_material(background); + destroy_viewport(device, viewport); + + IDirect3DDevice_Release(device); + refcount = IDirectDraw_Release(ddraw); + ok(!refcount, "DirectDraw has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw1) { DDDEVICEIDENTIFIER identifier; @@ -14448,4 +14564,5 @@ START_TEST(ddraw1) test_vtbl_protection(); test_window_position(); test_get_display_mode(); + run_for_each_device_type(test_texture_wrong_caps); } diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index e3d1438b14c..5536625abdd 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -15285,6 +15285,101 @@ done: IDirectDraw2_Release(ddraw); } +static void test_texture_wrong_caps(const GUID *device_guid) +{ + static D3DLVERTEX quad[] = + { + {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {0.0f}, {1.0f}}, + {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {0.0f}, {0.0f}}, + {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {1.0f}, {1.0f}}, + {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {1.0f}, {0.0f}}, + }; + static DDPIXELFORMAT fmt = + { + sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, + {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} + }; + D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + IDirectDrawSurface *surface, *rt; + D3DTEXTUREHANDLE texture_handle; + D3DCOLOR color, expected_color; + IDirect3DMaterial2 *background; + IDirect3DViewport2 *viewport; + IDirect3DTexture2 *texture; + IDirect3DDevice2 *device; + IDirectDraw2 *ddraw; + DDSURFACEDESC ddsd; + ULONG refcount; + HWND window; + HRESULT hr; + + window = create_window(); + ddraw = create_ddraw(); + ok(!!ddraw, "Failed to create a ddraw object.\n"); + if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + hr = IDirect3DDevice2_GetRenderTarget(device, &rt); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, 640, 480); + hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + ddsd.dwHeight = 16; + ddsd.dwWidth = 16; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + U4(ddsd).ddpfPixelFormat = fmt; + hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + fill_surface(surface, 0xff00ff00); + + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); + viewport_set_background(device, viewport, background); + + hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + if (is_software_device_type(device_guid)) + fill_surface(rt, 0xffff0000); + + hr = IDirect3DDevice2_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, ARRAY_SIZE(quad), 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff; + color = get_surface_color(rt, 320, 240); + ok(compare_color(color, expected_color, 1), "Got color 0x%08x, expected 0x%08x.\n", color, expected_color); + + IDirect3DTexture2_Release(texture); + IDirectDrawSurface_Release(surface); + IDirectDrawSurface_Release(rt); + destroy_viewport(device, viewport); + destroy_material(background); + IDirectDraw2_Release(ddraw); + refcount = IDirect3DDevice2_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + static void run_for_each_device_type(void (*test_func)(const GUID *)) { test_func(&IID_IDirect3DHALDevice); @@ -15413,4 +15508,5 @@ START_TEST(ddraw2) test_cursor_clipping(); test_window_position(); test_get_display_mode(); + run_for_each_device_type(test_texture_wrong_caps); } diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index 5af824c3f78..6b514b15e25 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -18326,6 +18326,109 @@ static void run_for_each_device_type(void (*test_func)(const GUID *)) test_func(&IID_IDirect3DRGBDevice); } +static void test_texture_wrong_caps(const GUID *device_guid) +{ + static struct + { + struct vec3 position; + struct vec2 texcoord; + } + quad[] = + { + {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}}, + {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}}, + {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}}, + {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}}, + }; + static DDPIXELFORMAT fmt = + { + sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, + {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} + }; + D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + IDirectDrawSurface4 *surface, *rt; + D3DCOLOR color, expected_color; + IDirect3DViewport3 *viewport; + IDirect3DTexture2 *texture; + IDirect3DDevice3 *device; + IDirectDraw4 *ddraw; + DDSURFACEDESC2 ddsd; + IDirect3D3 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + + window = create_window(); + if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_GetRenderTarget(device, &rt); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, 640, 480); + hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + ddsd.dwHeight = 16; + ddsd.dwWidth = 16; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + U4(ddsd).ddpfPixelFormat = fmt; + hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + + fill_surface(surface, 0xff00ff00); + + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTexture(device, 0, texture); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, + D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff; + color = get_surface_color(rt, 320, 240); + ok(color == expected_color, "Got color 0x%08x, expected 0x%08x.\n", color, expected_color); + + IDirect3DTexture2_Release(texture); + IDirectDrawSurface4_Release(surface); + IDirectDrawSurface4_Release(rt); + destroy_viewport(device, viewport); + IDirectDraw4_Release(ddraw); + IDirect3D3_Release(d3d); + refcount = IDirect3DDevice3_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw4) { DDDEVICEIDENTIFIER identifier; @@ -18464,4 +18567,5 @@ START_TEST(ddraw4) test_cursor_clipping(); test_window_position(); test_get_display_mode(); + run_for_each_device_type(test_texture_wrong_caps); } diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index d641595baa2..4c42d6f4b64 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -18587,6 +18587,101 @@ done: IDirectDraw7_Release(ddraw); } +static void test_texture_wrong_caps(const GUID *device_guid) +{ + static struct + { + struct vec3 position; + struct vec2 texcoord; + } + quad[] = + { + {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}}, + {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}}, + {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}}, + {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}}, + }; + static DDPIXELFORMAT fmt = + { + sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, + {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} + }; + IDirectDrawSurface7 *surface, *rt; + IDirect3DDevice7 *device; + IDirectDraw7 *ddraw; + DDSURFACEDESC2 ddsd; + IDirect3D7 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; + + window = create_window(); + if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_GetRenderTarget(device, &rt); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + ddsd.dwHeight = 16; + ddsd.dwWidth = 16; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + U4(ddsd).ddpfPixelFormat = fmt; + hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &surface, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + + fill_surface(surface, 0xff00ff00); + + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetTexture(device, 0, surface); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + if (is_software_device_type(device_guid)) + fill_surface(rt, 0x000000ff); + + hr = IDirect3DDevice7_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, + D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + color = get_surface_color(rt, 320, 240); + ok(color == 0, "Got unexpected color 0x%08x.\n", color); + + IDirectDrawSurface7_Release(surface); + IDirectDrawSurface7_Release(rt); + IDirectDraw7_Release(ddraw); + IDirect3D7_Release(d3d); + refcount = IDirect3DDevice3_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + static void run_for_each_device_type(void (*test_func)(const GUID *)) { test_func(hw_device_guid); @@ -18763,4 +18858,5 @@ START_TEST(ddraw7) test_cursor_clipping(); test_window_position(); test_get_display_mode(); + run_for_each_device_type(test_texture_wrong_caps); }