wined3d: Call wglSwapBuffers through the GL driver function table.
This commit is contained in:
parent
15632df2c9
commit
13f126498b
|
@ -5460,6 +5460,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
|
|||
#define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
|
||||
ALL_WGL_FUNCS
|
||||
#undef USE_GL_FUNC
|
||||
gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
|
||||
}
|
||||
#else
|
||||
/* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
|
||||
|
@ -5468,6 +5469,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
|
|||
const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
|
||||
ReleaseDC( 0, hdc );
|
||||
if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
|
||||
gl_info->gl_ops.wgl = wgl_driver->wgl;
|
||||
gl_info->gl_ops.gl = wgl_driver->gl;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -560,7 +560,9 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
|
|||
|
||||
if (swapchain->num_contexts > 1)
|
||||
gl_info->gl_ops.gl.p_glFinish();
|
||||
SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
|
||||
|
||||
/* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
|
||||
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
|
||||
|
||||
TRACE("SwapBuffers called, Starting new frame\n");
|
||||
/* FPS support */
|
||||
|
|
Loading…
Reference in New Issue