d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
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@ -1,6 +1,6 @@
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@ stub D3D10CompileEffectFromMemory
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@ stub D3D10CompileEffectFromMemory
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@ stub D3D10CompileShader
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@ stub D3D10CompileShader
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@ stub D3D10CreateBlob
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@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ -39,6 +39,8 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER
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HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
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HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
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IDXGISwapChain **swapchain, ID3D10Device **device);
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IDXGISwapChain **swapchain, ID3D10Device **device);
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HRESULT WINAPI D3D10CreateBlob(SIZE_T data_size, ID3D10Blob **blob);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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