wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_bind().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -133,10 +133,8 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
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static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->buffer_object);
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}
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@ -200,6 +198,7 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
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/* Context activation is done by the caller. */
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static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum gl_usage = GL_STATIC_DRAW;
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GLenum error;
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@ -228,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
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goto fail;
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}
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wined3d_buffer_gl_bind(buffer_gl, context);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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error = gl_info->gl_ops.gl.p_glGetError();
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if (error != GL_NO_ERROR)
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{
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@ -541,10 +540,11 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_map_range *range;
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wined3d_buffer_gl_bind(buffer_gl, context);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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while (range_count--)
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{
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@ -645,6 +645,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -680,7 +681,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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wined3d_buffer_gl_bind(buffer_gl, context);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint, 0, buffer->resource.size,
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buffer->resource.heap_memory));
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checkGLcall("buffer download");
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@ -1011,6 +1012,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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unsigned int offset, unsigned int size, BYTE **data, DWORD flags)
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{
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struct wined3d_device *device = buffer_gl->b.resource.device;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context *context;
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LONG count;
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BYTE *base;
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@ -1052,6 +1054,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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const struct wined3d_gl_info *gl_info;
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context = context_acquire(device, NULL, 0);
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context_gl = wined3d_context_gl(context);
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gl_info = context->gl_info;
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if (flags & WINED3D_MAP_DISCARD)
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@ -1070,7 +1073,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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if (count == 1)
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{
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wined3d_buffer_gl_bind(buffer_gl, context);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001
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* multitexture fill rate test seems to depend on this. When
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@ -1168,12 +1171,14 @@ static void wined3d_buffer_gl_unmap(struct wined3d_buffer_gl *buffer_gl)
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{
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struct wined3d_device *device = buffer_gl->b.resource.device;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context *context;
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context = context_acquire(device, NULL, 0);
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context_gl = wined3d_context_gl(context);
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gl_info = context->gl_info;
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wined3d_buffer_gl_bind(buffer_gl, context);
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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