wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_bind().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-22 03:31:18 +04:30 committed by Alexandre Julliard
parent 8c231b018b
commit 1381d179f9
1 changed files with 13 additions and 8 deletions

View File

@ -133,10 +133,8 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context) static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->buffer_object); wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->buffer_object);
} }
@ -200,6 +198,7 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context) static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
GLenum gl_usage = GL_STATIC_DRAW; GLenum gl_usage = GL_STATIC_DRAW;
GLenum error; GLenum error;
@ -228,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
goto fail; goto fail;
} }
wined3d_buffer_gl_bind(buffer_gl, context); wined3d_buffer_gl_bind(buffer_gl, context_gl);
error = gl_info->gl_ops.gl.p_glGetError(); error = gl_info->gl_ops.gl.p_glGetError();
if (error != GL_NO_ERROR) if (error != GL_NO_ERROR)
{ {
@ -541,10 +540,11 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context, static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges) const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_map_range *range; const struct wined3d_map_range *range;
wined3d_buffer_gl_bind(buffer_gl, context); wined3d_buffer_gl_bind(buffer_gl, context_gl);
while (range_count--) while (range_count--)
{ {
@ -645,6 +645,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location) struct wined3d_context *context, DWORD location)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer); struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
@ -680,7 +681,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
switch (location) switch (location)
{ {
case WINED3D_LOCATION_SYSMEM: case WINED3D_LOCATION_SYSMEM:
wined3d_buffer_gl_bind(buffer_gl, context); wined3d_buffer_gl_bind(buffer_gl, context_gl);
GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint, 0, buffer->resource.size, GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint, 0, buffer->resource.size,
buffer->resource.heap_memory)); buffer->resource.heap_memory));
checkGLcall("buffer download"); checkGLcall("buffer download");
@ -1011,6 +1012,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
unsigned int offset, unsigned int size, BYTE **data, DWORD flags) unsigned int offset, unsigned int size, BYTE **data, DWORD flags)
{ {
struct wined3d_device *device = buffer_gl->b.resource.device; struct wined3d_device *device = buffer_gl->b.resource.device;
struct wined3d_context_gl *context_gl;
struct wined3d_context *context; struct wined3d_context *context;
LONG count; LONG count;
BYTE *base; BYTE *base;
@ -1052,6 +1054,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
context = context_acquire(device, NULL, 0); context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
gl_info = context->gl_info; gl_info = context->gl_info;
if (flags & WINED3D_MAP_DISCARD) if (flags & WINED3D_MAP_DISCARD)
@ -1070,7 +1073,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
if (count == 1) if (count == 1)
{ {
wined3d_buffer_gl_bind(buffer_gl, context); wined3d_buffer_gl_bind(buffer_gl, context_gl);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 /* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001
* multitexture fill rate test seems to depend on this. When * multitexture fill rate test seems to depend on this. When
@ -1168,12 +1171,14 @@ static void wined3d_buffer_gl_unmap(struct wined3d_buffer_gl *buffer_gl)
{ {
struct wined3d_device *device = buffer_gl->b.resource.device; struct wined3d_device *device = buffer_gl->b.resource.device;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
struct wined3d_context_gl *context_gl;
struct wined3d_context *context; struct wined3d_context *context;
context = context_acquire(device, NULL, 0); context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
gl_info = context->gl_info; gl_info = context->gl_info;
wined3d_buffer_gl_bind(buffer_gl, context); wined3d_buffer_gl_bind(buffer_gl, context_gl);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{ {