wined3d: Remove a wrong return.
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@ -3642,7 +3642,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
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LEAVE_GL();
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TRACE("Updated target %d\n", This->glDescription.target);
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return WINED3D_OK;
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} else {
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/* The only place where LoadTexture() might get called when isInDraw=1
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* is ActivateContext where lastActiveRenderTarget is preloaded.
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