wined3d: Remove a wrong return.
This commit is contained in:
parent
7c97b80193
commit
1367e00750
|
@ -3642,7 +3642,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
|
||||||
LEAVE_GL();
|
LEAVE_GL();
|
||||||
|
|
||||||
TRACE("Updated target %d\n", This->glDescription.target);
|
TRACE("Updated target %d\n", This->glDescription.target);
|
||||||
return WINED3D_OK;
|
|
||||||
} else {
|
} else {
|
||||||
/* The only place where LoadTexture() might get called when isInDraw=1
|
/* The only place where LoadTexture() might get called when isInDraw=1
|
||||||
* is ActivateContext where lastActiveRenderTarget is preloaded.
|
* is ActivateContext where lastActiveRenderTarget is preloaded.
|
||||||
|
|
Loading…
Reference in New Issue