d3dx9: Return a mesh in D3DXCreateTeapot().

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=36884
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2018-07-31 15:04:48 +02:00 committed by Alexandre Julliard
parent 84f2249284
commit 135d458d34
1 changed files with 2 additions and 2 deletions

View File

@ -5166,9 +5166,9 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device, HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency) struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
{ {
FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency); FIXME("device %p, mesh %p, adjacency %p semi-stub.\n", device, mesh, adjacency);
return E_NOTIMPL; return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
} }
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,