wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
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@ -3383,13 +3383,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_FOGDENSITY :
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case WINED3DRS_FOGDENSITY :
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case WINED3DRS_VERTEXBLEND :
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case WINED3DRS_VERTEXBLEND :
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case WINED3DRS_TWEENFACTOR :
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case WINED3DRS_TWEENFACTOR :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_INDEXEDVERTEXBLENDENABLE :
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case WINED3DRS_INDEXEDVERTEXBLENDENABLE :
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{
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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TRACE("Indexed Vertex Blend Enable to %u\n", (BOOL) Value);
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}
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break;
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break;
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case WINED3DRS_COLORVERTEX :
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case WINED3DRS_COLORVERTEX :
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@ -982,7 +982,7 @@ const struct StateEntry StateTable[] =
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{ /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown },
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{ /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown },
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{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
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{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
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{ /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_unknown },
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{ /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_unknown },
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{ /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE), state_unknown },
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{ /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl },
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*169, Undefined */ 0, state_undefined },
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{ /*169, Undefined */ 0, state_undefined },
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{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
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{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
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