d3d11/tests: Add basic test for quad tessellation.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-23 13:11:41 +02:00 committed by Alexandre Julliard
parent 4d00e05e51
commit 131091dcc9
1 changed files with 414 additions and 2 deletions

View File

@ -1293,6 +1293,12 @@ static void draw_quad_(unsigned int line, struct d3d11_test_context *context)
ID3D11DeviceContext_Draw(context->immediate_context, 4, 0);
}
static void set_quad_color(struct d3d11_test_context *context, const struct vec4 *color)
{
ID3D11DeviceContext_UpdateSubresource(context->immediate_context,
(ID3D11Resource *)context->ps_cb, 0, NULL, color, 0, 0);
}
#define draw_color_quad(c, color) draw_color_quad_(__LINE__, c, color)
static void draw_color_quad_(unsigned int line, struct d3d11_test_context *context, const struct vec4 *color)
{
@ -1334,8 +1340,7 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte
ID3D11DeviceContext_PSSetShader(context->immediate_context, context->ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context->immediate_context, 0, 1, &context->ps_cb);
ID3D11DeviceContext_UpdateSubresource(context->immediate_context, (ID3D11Resource *)context->ps_cb, 0,
NULL, color, 0, 0);
set_quad_color(context, color);
draw_quad_(line, context);
}
@ -18291,6 +18296,412 @@ float4 main(struct ps_data ps_input) : SV_Target
release_test_context(&test_context);
}
struct triangle
{
struct vec4 v[3];
};
#define check_triangles(buffer, triangles, count) check_triangles_(__LINE__, buffer, triangles, count)
static void check_triangles_(unsigned int line, ID3D11Buffer *buffer,
const struct triangle *triangles, unsigned int triangle_count)
{
const struct triangle *current, *expected;
struct resource_readback rb;
unsigned int i, j, offset;
BOOL all_match = TRUE;
get_buffer_readback(buffer, &rb);
for (i = 0; i < triangle_count; ++i)
{
current = get_readback_data(&rb, i, 0, sizeof(*current));
expected = &triangles[i];
offset = ~0u;
for (j = 0; j < ARRAY_SIZE(expected->v); ++j)
{
if (compare_vec4(&current->v[0], &expected->v[j], 0))
{
offset = j;
break;
}
}
if (offset == ~0u)
{
all_match = FALSE;
break;
}
for (j = 0; j < ARRAY_SIZE(expected->v); ++j)
{
if (!compare_vec4(&current->v[j], &expected->v[(j + offset) % 3], 0))
{
all_match = FALSE;
break;
}
}
if (!all_match)
break;
}
ok_(__FILE__, line)(all_match, "Triangle %u vertices {%.8e, %.8e, %.8e, %.8e}, "
"{%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e} "
"do not match {%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e}, "
"{%.8e, %.8e, %.8e, %.8e}.\n", i,
current->v[0].x, current->v[0].y, current->v[0].z, current->v[0].w,
current->v[1].x, current->v[1].y, current->v[1].z, current->v[1].w,
current->v[2].x, current->v[2].y, current->v[2].z, current->v[2].w,
expected->v[0].x, expected->v[0].y, expected->v[0].z, expected->v[0].w,
expected->v[1].x, expected->v[1].y, expected->v[1].z, expected->v[1].w,
expected->v[2].x, expected->v[2].y, expected->v[2].z, expected->v[2].w);
release_resource_readback(&rb);
}
static void test_quad_tessellation(void)
{
#if 0
struct point_data
{
float4 position : SV_POSITION;
};
struct patch_constant_data
{
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
float4 tess_factors;
float2 inside_tess_factors;
patch_constant_data patch_constant(InputPatch<point_data, 4> input)
{
patch_constant_data output;
output.edges[0] = tess_factors.x;
output.edges[1] = tess_factors.y;
output.edges[2] = tess_factors.z;
output.edges[3] = tess_factors.w;
output.inside[0] = inside_tess_factors.x;
output.inside[1] = inside_tess_factors.y;
return output;
}
[domain("quad")]
[outputcontrolpoints(4)]
[outputtopology("triangle_ccw")]
[partitioning("integer")]
[patchconstantfunc("patch_constant")]
point_data hs_main(InputPatch<point_data, 4> input,
uint i : SV_OutputControlPointID)
{
return input[i];
}
[domain("quad")]
point_data ds_main(patch_constant_data input,
float2 tess_coord : SV_DomainLocation,
const OutputPatch<point_data, 4> patch)
{
point_data output;
float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x);
float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x);
output.position = lerp(a, b, tess_coord.y);
return output;
}
#endif
static const DWORD hs_quad_ccw_code[] =
{
0x43425844, 0xdf8df700, 0x58b08fb1, 0xbd23d2c3, 0xcf884094, 0x00000001, 0x000002b8, 0x00000004,
0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc,
0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01,
0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002,
0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003,
0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01,
0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365,
0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853,
0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896,
0x01002097, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067,
0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036,
0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067,
0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000,
0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036,
0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067,
0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000,
0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036,
0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e,
};
static const DWORD ds_quad_code[] =
{
0x43425844, 0xeb6b7631, 0x07f5469e, 0xed0cbf4a, 0x7158b3a6, 0x00000001, 0x00000284, 0x00000004,
0x00000030, 0x00000064, 0x00000128, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b,
0x00000003, 0x00000000, 0x00000001, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001,
0x00000001, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x00000098,
0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000a6, 0x00000000, 0x0000000c,
0x00000003, 0x00000004, 0x00000001, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005,
0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365,
0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000,
0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853,
0x00000120, 0x00040050, 0x00000048, 0x01002093, 0x01001895, 0x0100086a, 0x0200005f, 0x0001c032,
0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002,
0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006,
0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001,
0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032,
0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000,
0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001,
0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001,
0x0100003e,
};
#if 0
...
[outputtopology("triangle_cw")]
...
#endif
static const DWORD hs_quad_cw_code[] =
{
0x43425844, 0x1ab30cc8, 0x94174771, 0x61f4cdd0, 0xa287f62c, 0x00000001, 0x000002b8, 0x00000004,
0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc,
0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01,
0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002,
0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003,
0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01,
0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365,
0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853,
0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896,
0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067,
0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036,
0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067,
0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000,
0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036,
0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067,
0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000,
0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036,
0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e,
};
#if 0
struct point_data
{
float4 pos : SV_POSITION;
};
[maxvertexcount(3)]
void main(triangle point_data vin[3], inout TriangleStream<point_data> vout)
{
for (uint i = 0; i < 3; ++i)
vout.Append(vin[i]);
}
#endif
static const DWORD gs_code[] =
{
0x43425844, 0x8e49d18d, 0x6d08d6e5, 0xb7015628, 0xf9351fdd, 0x00000001, 0x00000164, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000000c8, 0x00020040,
0x00000032, 0x05000061, 0x002010f2, 0x00000003, 0x00000000, 0x00000001, 0x02000068, 0x00000001,
0x0100185d, 0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000003,
0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100022,
0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000003, 0x03040003, 0x0010001a, 0x00000000,
0x07000036, 0x001020f2, 0x00000000, 0x00a01e46, 0x0010000a, 0x00000000, 0x00000000, 0x01000013,
0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001, 0x01000016,
0x0100003e,
};
static const D3D11_SO_DECLARATION_ENTRY so_declaration[] =
{
{0, "SV_POSITION", 0, 0, 4, 0},
};
static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
static const BYTE zero_data[1024];
static const struct triangle expected_quad_ccw[] =
{
{{{-1.0f, -1.0f, 0.0f, 1.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f},
{-1.0f, 1.0f, 0.0f, 1.0f}}},
{{{-1.0f, 1.0f, 0.0f, 1.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f, 1.0f}}},
{{{ 0.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 0.0f, 0.0f}}},
};
static const struct triangle expected_quad_cw[] =
{
{{{-1.0f, -1.0f, 0.0f, 1.0f},
{-1.0f, 1.0f, 0.0f, 1.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f}}},
{{{-1.0f, 1.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f, 1.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f}}},
{{{ 0.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 0.0f, 0.0f}}},
};
struct
{
float tess_factors[4];
float inside_tess_factors[2];
DWORD padding[2];
} constant;
D3D11_QUERY_DATA_SO_STATISTICS so_statistics;
struct d3d11_test_context test_context;
ID3D11DeviceContext *context;
ID3D11Buffer *cb, *so_buffer;
D3D11_QUERY_DESC query_desc;
ID3D11Asynchronous *query;
ID3D11GeometryShader *gs;
ID3D11DomainShader *ds;
const UINT offset = 0;
ID3D11HullShader *hs;
ID3D11Device *device;
unsigned int i;
HRESULT hr;
if (!init_test_context(&test_context, &feature_level))
return;
device = test_context.device;
context = test_context.immediate_context;
draw_color_quad(&test_context, &white);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
set_quad_color(&test_context, &green);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, 0, NULL, &gs);
ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i)
constant.tess_factors[i] = 1.0f;
for (i = 0; i < ARRAY_SIZE(constant.inside_tess_factors); ++i)
constant.inside_tess_factors[i] = 1.0f;
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
ID3D11DeviceContext_HSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreateHullShader(device, hs_quad_ccw_code, sizeof(hs_quad_ccw_code), NULL, &hs);
ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
hr = ID3D11Device_CreateDomainShader(device, ds_quad_code, sizeof(ds_quad_code), NULL, &ds);
ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL);
check_triangles(so_buffer, expected_quad_ccw, ARRAY_SIZE(expected_quad_ccw));
ID3D11Buffer_Release(so_buffer);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
ID3D11HullShader_Release(hs);
hr = ID3D11Device_CreateHullShader(device, hs_quad_cw_code, sizeof(hs_quad_cw_code), NULL, &hs);
ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11DeviceContext_SOSetTargets(context, 0, NULL, NULL);
check_triangles(so_buffer, expected_quad_cw, ARRAY_SIZE(expected_quad_cw));
ID3D11Buffer_Release(so_buffer);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
query_desc.MiscFlags = 0;
query = NULL;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
todo_wine ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
if (query)
ID3D11DeviceContext_Begin(context, query);
set_quad_color(&test_context, &white);
for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i)
constant.tess_factors[i] = 2.0f;
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
set_quad_color(&test_context, &green);
constant.tess_factors[0] = 0.0f; /* A patch is discarded. */
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
if (query)
{
ID3D11DeviceContext_End(context, query);
for (i = 0; i < 500; ++i)
{
if ((hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0)) != S_FALSE)
break;
Sleep(10);
}
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &so_statistics, sizeof(so_statistics), 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(so_statistics.NumPrimitivesWritten == 8, "Got unexpected primitives written %u.\n",
(unsigned int)so_statistics.NumPrimitivesWritten);
ok(so_statistics.PrimitivesStorageNeeded == 8, "Got unexpected primitives storage needed %u.\n",
(unsigned int)so_statistics.PrimitivesStorageNeeded);
ID3D11DeviceContext_Begin(context, query);
}
constant.tess_factors[0] = 5.0f;
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
if (query)
{
ID3D11DeviceContext_End(context, query);
for (i = 0; i < 500; ++i)
{
if ((hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0)) != S_FALSE)
break;
Sleep(10);
}
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &so_statistics, sizeof(so_statistics), 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(so_statistics.NumPrimitivesWritten == 11, "Got unexpected primitives written %u.\n",
(unsigned int)so_statistics.NumPrimitivesWritten);
ok(so_statistics.PrimitivesStorageNeeded == 11, "Got unexpected primitives storage needed %u.\n",
(unsigned int)so_statistics.PrimitivesStorageNeeded);
ID3D11Asynchronous_Release(query);
}
ID3D11Buffer_Release(so_buffer);
ID3D11GeometryShader_Release(gs);
ID3D11DomainShader_Release(ds);
ID3D11HullShader_Release(hs);
ID3D11Buffer_Release(cb);
release_test_context(&test_context);
}
#define check_so_desc(a, b, c, d, e, f, g, h) check_so_desc_(__LINE__, a, b, c, d, e, f, g, h)
static void check_so_desc_(unsigned int line, ID3D11Device *device,
const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry,
@ -19963,6 +20374,7 @@ START_TEST(d3d11)
test_compute_shader_registers();
test_tgsm();
test_geometry_shader();
test_quad_tessellation();
test_stream_output();
test_fl10_stream_output_desc();
test_stream_output_resume();