From 12c4af8dd8de539c346c7af77c370b30a9478ece Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 13 May 2009 18:22:53 +0200 Subject: [PATCH] wined3d: Add missing GL locking to delete_glsl_program_entry() calls. --- dlls/wined3d/glsl_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 44e0eea899e..79054926e94 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3911,6 +3911,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) { if (linked_programs->next) { struct glsl_shader_prog_link *entry, *entry2; + ENTER_GL(); if(pshader) { LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { delete_glsl_program_entry(priv, gl_info, entry); @@ -3920,6 +3921,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) { delete_glsl_program_entry(priv, gl_info, entry); } } + LEAVE_GL(); } if(pshader) {