d3drm: Set light alpha to 1.0 in d3drm_light_SetColor().
Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -165,7 +165,7 @@ static HRESULT WINAPI d3drm_light_SetColor(IDirect3DRMLight *iface, D3DCOLOR col
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TRACE("iface %p, color 0x%08x.\n", iface, color);
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light->color = color;
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light->color = 0xff000000 | color;
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return D3DRM_OK;
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}
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@ -2589,6 +2589,11 @@ static void test_Light(void)
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color = IDirect3DRMLight_GetColor(light);
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ok(color == 0xff180587, "wrong color (%x)\n", color);
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hr = IDirect3DRMLight_SetColor(light, 0x00c0c0c0);
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ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr);
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color = IDirect3DRMLight_GetColor(light);
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ok(color == 0xffc0c0c0, "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5);
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ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
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color = IDirect3DRMLight_GetColor(light);
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