d3d11/tests: Add test for vertex formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8292,6 +8292,72 @@ static void test_sm4_breakc_instruction(void)
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release_test_context(&test_context);
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release_test_context(&test_context);
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}
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}
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static void test_create_input_layout(void)
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{
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D3D11_INPUT_ELEMENT_DESC layout_desc[] =
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{
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{"POSITION", 0, DXGI_FORMAT_UNKNOWN, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
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};
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ID3D11InputLayout *input_layout;
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ID3D11Device *device;
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ULONG refcount;
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unsigned int i;
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HRESULT hr;
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static const DWORD vs_code[] =
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{
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#if 0
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float4 main(float4 position : POSITION) : SV_POSITION
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{
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return position;
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}
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#endif
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0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
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0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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static const DXGI_FORMAT vertex_formats[] =
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{
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DXGI_FORMAT_R32G32_FLOAT,
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DXGI_FORMAT_R32G32_UINT,
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DXGI_FORMAT_R32G32_SINT,
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DXGI_FORMAT_R16G16_FLOAT,
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DXGI_FORMAT_R16G16_UINT,
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DXGI_FORMAT_R16G16_SINT,
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DXGI_FORMAT_R32_FLOAT,
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DXGI_FORMAT_R32_UINT,
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DXGI_FORMAT_R32_SINT,
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DXGI_FORMAT_R16_UINT,
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DXGI_FORMAT_R16_SINT,
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DXGI_FORMAT_R8_UINT,
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DXGI_FORMAT_R8_SINT,
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};
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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for (i = 0; i < sizeof(vertex_formats) / sizeof(*vertex_formats); ++i)
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{
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layout_desc->Format = vertex_formats[i];
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hr = ID3D11Device_CreateInputLayout(device, layout_desc,
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sizeof(layout_desc) / sizeof(*layout_desc), vs_code, sizeof(vs_code),
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&input_layout);
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ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n",
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vertex_formats[i], hr);
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ID3D11InputLayout_Release(input_layout);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_input_assembler(void)
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static void test_input_assembler(void)
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{
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{
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enum layout_id
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enum layout_id
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@ -9096,6 +9162,7 @@ START_TEST(d3d11)
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test_shader_stage_input_output_matching();
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test_shader_stage_input_output_matching();
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test_sm4_if_instruction();
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test_sm4_if_instruction();
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test_sm4_breakc_instruction();
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test_sm4_breakc_instruction();
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test_create_input_layout();
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test_input_assembler();
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test_input_assembler();
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test_null_sampler();
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test_null_sampler();
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test_check_feature_support();
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test_check_feature_support();
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