Declare that we can support cube textures now (currently only creation
is done).
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@ -335,7 +335,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
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pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
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pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
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pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
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pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT |
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D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MIPFPOINT ;
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pCaps->CubeTextureFilterCaps = 0;
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