xactengine3_7: Implement IXACT3SoundBank::Play function.

Based on patch from Ethan Lee.

Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com>
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Vijay Kiran Kamuju 2020-07-18 22:27:46 +02:00 committed by Alexandre Julliard
parent 568227cc03
commit 127ef80f0f
1 changed files with 33 additions and 2 deletions

View File

@ -269,9 +269,40 @@ static HRESULT WINAPI IXACT3SoundBankImpl_Play(IXACT3SoundBank *iface,
IXACT3Cue** ppCue)
{
XACT3SoundBankImpl *This = impl_from_IXACT3SoundBank(iface);
FIXME("(%p)->(%u, 0x%x, %u, %p): stub!\n", This, nCueIndex, dwFlags, timeOffset,
XACT3CueImpl *cue;
FACTCue *fcue;
HRESULT hr;
TRACE("(%p)->(%u, 0x%x, %u, %p)\n", This, nCueIndex, dwFlags, timeOffset,
ppCue);
return E_NOTIMPL;
/* If the application doesn't want a handle, don't generate one at all.
* Let the engine handle that memory instead.
* -flibit
*/
if (ppCue == NULL){
hr = FACTSoundBank_Play(This->fact_soundbank, nCueIndex, dwFlags,
timeOffset, NULL);
}else{
hr = FACTSoundBank_Play(This->fact_soundbank, nCueIndex, dwFlags,
timeOffset, &fcue);
if(FAILED(hr))
return hr;
cue = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*cue));
if (!cue)
{
FACTCue_Destroy(fcue);
ERR("Failed to allocate XACT3CueImpl!");
return E_OUTOFMEMORY;
}
cue->IXACT3Cue_iface.lpVtbl = &XACT3Cue_Vtbl;
cue->fact_cue = fcue;
*ppCue = (IXACT3Cue*)&cue->IXACT3Cue_iface;
}
return hr;
}
static HRESULT WINAPI IXACT3SoundBankImpl_Stop(IXACT3SoundBank *iface,