d3d10/tests: Don't reuse the device.

This commit is contained in:
Henri Verbeet 2014-01-28 10:09:23 +01:00 committed by Alexandre Julliard
parent ce49a4ae63
commit 127e9bc46b
1 changed files with 130 additions and 33 deletions

View File

@ -80,16 +80,24 @@ static DWORD fx_test_ecbt[] = {
0x00000000, 0x00000000, 0x52590000,
};
static void test_effect_constant_buffer_type(ID3D10Device *device)
static void test_effect_constant_buffer_type(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectType *type, *type2, *null_type;
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
LPCSTR string;
unsigned int i;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_ecbt, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -191,6 +199,9 @@ static void test_effect_constant_buffer_type(ID3D10Device *device)
ok(string == NULL, "GetMemberSemantic is \"%s\", expected \"NULL\"\n", string);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -241,17 +252,25 @@ static DWORD fx_test_evt[] = {
0x00000000, 0x00000000, 0x00000000,
};
static void test_effect_variable_type(ID3D10Device *device)
static void test_effect_variable_type(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectVariable *variable;
ID3D10EffectType *type, *type2, *type3;
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
LPCSTR string;
unsigned int i;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evt, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -414,6 +433,9 @@ static void test_effect_variable_type(ID3D10Device *device)
ok(string == NULL, "GetMemberSemantic is \"%s\", expected NULL\n", string);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -464,14 +486,22 @@ static DWORD fx_test_evm[] = {
0x00000000, 0x00000000, 0x00000000,
};
static void test_effect_variable_member(ID3D10Device *device)
static void test_effect_variable_member(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectVariable *variable, *variable2, *variable3, *null_variable;
D3D10_EFFECT_VARIABLE_DESC desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evm, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -597,6 +627,9 @@ static void test_effect_variable_member(ID3D10Device *device)
ok(variable == variable3, "GetMemberByIndex got %p, expected %p\n", variable, variable3);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -652,7 +685,7 @@ static DWORD fx_test_eve[] = {
0x00000000,
};
static void test_effect_variable_element(ID3D10Device *device)
static void test_effect_variable_element(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer, *parent;
@ -660,8 +693,16 @@ static void test_effect_variable_element(ID3D10Device *device)
ID3D10EffectType *type, *type2;
D3D10_EFFECT_VARIABLE_DESC desc;
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_eve, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -1111,6 +1152,9 @@ static void test_effect_variable_element(ID3D10Device *device)
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -1336,7 +1380,7 @@ static void check_as(ID3D10EffectVariable *variable)
ok(ret, "AsShader valid check failed (Type is %x)\n", td.Type);
}
static void test_effect_variable_type_class(ID3D10Device *device)
static void test_effect_variable_type_class(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer, *null_buffer, *parent;
@ -1344,9 +1388,17 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ID3D10EffectType *type;
D3D10_EFFECT_VARIABLE_DESC vd;
D3D10_EFFECT_TYPE_DESC td;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
unsigned int variable_nr = 0;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evtc, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -2090,6 +2142,9 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -2327,12 +2382,14 @@ static DWORD fx_test_ecbs[] = {
0x00000000, 0x00000000,
};
static void test_effect_constant_buffer_stride(ID3D10Device *device)
static void test_effect_constant_buffer_stride(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectType *type;
D3D10_EFFECT_TYPE_DESC tdesc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
unsigned int i;
@ -2359,6 +2416,12 @@ static void test_effect_constant_buffer_stride(ID3D10Device *device)
{1, 0x10, 0x20, 0x20},
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_ecbs, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -2383,6 +2446,9 @@ static void test_effect_constant_buffer_stride(ID3D10Device *device)
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
@ -2637,7 +2703,7 @@ static DWORD fx_local_shader[] = {
0x00080000, 0x00000000, 0x00020000, 0x05cd0000, 0x00000000,
};
static void test_effect_local_shader(ID3D10Device *device)
static void test_effect_local_shader(void)
{
HRESULT hr;
BOOL ret;
@ -2651,6 +2717,14 @@ static void test_effect_local_shader(ID3D10Device *device)
D3D10_EFFECT_TYPE_DESC typedesc;
ID3D10EffectShaderVariable *null_shader, *null_anon_vs, *null_anon_ps, *null_anon_gs,
*p3_anon_vs, *p3_anon_ps, *p3_anon_gs, *p6_vs, *p6_ps, *p6_gs;
ID3D10Device *device;
ULONG refcount;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed!\n");
@ -3468,6 +3542,9 @@ if (0)
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
@ -3505,12 +3582,20 @@ static DWORD fx_test_egvb[] = {
0xffff0000, 0x0000ffff, 0x00000000,
};
static void test_effect_get_variable_by(ID3D10Device *device)
static void test_effect_get_variable_by(void)
{
ID3D10Effect *effect;
ID3D10EffectVariable *variable_by_index, *variable, *null_variable;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_egvb, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
@ -3593,6 +3678,9 @@ static void test_effect_get_variable_by(ID3D10Device *device)
ok(variable != variable_by_index, "GetVariableBySemantic failed %p\n", variable);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
@ -3793,7 +3881,7 @@ static DWORD fx_test_state_groups[] =
0x00000039,
};
static void test_effect_state_groups(ID3D10Device *device)
static void test_effect_state_groups(void)
{
ID3D10EffectDepthStencilVariable *d;
ID3D10EffectRasterizerVariable *r;
@ -3813,8 +3901,16 @@ static void test_effect_state_groups(ID3D10Device *device)
ID3D10EffectPass *pass;
float blend_factor[4];
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_state_groups, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create effect, hr %#x.\n", hr);
@ -3989,6 +4085,9 @@ static void test_effect_state_groups(ID3D10Device *device)
ID3D10DepthStencilState_Release(ds_state);
ID3D10BlendState_Release(blend_state);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
@ -4040,7 +4139,7 @@ static DWORD fx_test_state_group_defaults[] =
0x00000000,
};
static void test_effect_state_group_defaults(ID3D10Device *device)
static void test_effect_state_group_defaults(void)
{
ID3D10EffectDepthStencilVariable *d;
ID3D10EffectRasterizerVariable *r;
@ -4055,8 +4154,16 @@ static void test_effect_state_group_defaults(ID3D10Device *device)
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_state_group_defaults, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create effect, hr %#x.\n", hr);
@ -4161,31 +4268,21 @@ static void test_effect_state_group_defaults(ID3D10Device *device)
ok(pass_desc.BlendFactor[3] == 0.0f, "Got unexpected BlendFactor[3] %.8e.\n", pass_desc.BlendFactor[3]);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(effect)
{
ID3D10Device *device;
ULONG refcount;
device = create_device();
if (!device)
{
skip("Failed to create device, skipping tests\n");
return;
}
test_effect_constant_buffer_type(device);
test_effect_variable_type(device);
test_effect_variable_member(device);
test_effect_variable_element(device);
test_effect_variable_type_class(device);
test_effect_constant_buffer_stride(device);
test_effect_local_shader(device);
test_effect_get_variable_by(device);
test_effect_state_groups(device);
test_effect_state_group_defaults(device);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
test_effect_constant_buffer_type();
test_effect_variable_type();
test_effect_variable_member();
test_effect_variable_element();
test_effect_variable_type_class();
test_effect_constant_buffer_stride();
test_effect_local_shader();
test_effect_get_variable_by();
test_effect_state_groups();
test_effect_state_group_defaults();
}