d3dcompiler: Add initial SHDR and SHEX parsing.
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@ -72,6 +72,7 @@ struct d3dcompiler_shader_reflection
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char *creator;
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UINT flags;
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UINT version;
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UINT bound_resource_count;
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UINT constant_buffer_count;
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@ -630,6 +631,8 @@ void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
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#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
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#define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
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#define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
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#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
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#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
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#define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
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#define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
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#define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
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@ -556,6 +556,18 @@ HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, cons
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return S_OK;
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}
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static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
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{
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const char *ptr = data;
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read_dword(&ptr, &r->version);
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TRACE("Shader version: %u\n", r->version);
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/* todo: Check if anything else is needed from the shdr or shex blob. */
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return S_OK;
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}
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HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
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const void *data, SIZE_T data_size)
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{
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@ -588,6 +600,16 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
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}
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break;
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case TAG_SHEX:
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case TAG_SHDR:
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hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
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if (FAILED(hr))
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{
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WARN("Failed to parse SHDR section.\n");
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goto err_out;
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}
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break;
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case TAG_RDEF:
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hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
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if (FAILED(hr))
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