diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 02215c8af83..8fb075df760 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -259,13 +259,14 @@ static void context_reuse_fbo_entry(IWineD3DDevice *iface, struct fbo_entry *ent } /* GL locking is done by the caller */ -static void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, struct fbo_entry *entry) +static void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, WineD3DContext *context, struct fbo_entry *entry) { if (entry->id) { TRACE("Destroy FBO %d\n", entry->id); context_destroy_fbo(This, &entry->id); } + --context->fbo_entry_count; list_remove(&entry->entry); HeapFree(GetProcessHeap(), 0, entry->render_targets); HeapFree(GetProcessHeap(), 0, entry); @@ -381,11 +382,12 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource { for (i = 0; i < This->numContexts; ++i) { + WineD3DContext *context = This->contexts[i]; struct fbo_entry *entry, *entry2; ENTER_GL(); - LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->contexts[i]->fbo_list, struct fbo_entry, entry) + LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) { BOOL destroyed = FALSE; UINT j; @@ -394,13 +396,13 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource { if (entry->render_targets[j] == (IWineD3DSurface *)resource) { - context_destroy_fbo_entry(This, entry); + context_destroy_fbo_entry(This, context, entry); destroyed = TRUE; } } if (!destroyed && entry->depth_stencil == (IWineD3DSurface *)resource) - context_destroy_fbo_entry(This, entry); + context_destroy_fbo_entry(This, context, entry); } LEAVE_GL(); @@ -1053,7 +1055,7 @@ void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context) { ENTER_GL(); LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) { - context_destroy_fbo_entry(This, entry); + context_destroy_fbo_entry(This, context, entry); } if (context->src_fbo) { TRACE("Destroy src FBO %d\n", context->src_fbo);